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Phantom shot refining

Posted on September 3, 2007  3 Comments
Filed under Portfolio

phantom_refining.jpg After few days I finally reached a refining stage of my shot.

The lip sync is already much clearer, the body is less poppy, the facial work is a bit tighter.

This would be enough for commercial work or TV but I am gonna push it even further to try to reach feature quality.
I still have to get in and polish some of the motion like the standing up and the “he was just” section but the rest is looking fine.
Regarding the render, I would need to get rid of those nasty shadows cast by Bishop on the back wall but since I have to use Mental Ray to display the displacement maps, I will have to redo the lighing work anyway.


3 Responses to “Phantom shot refining”

  1. Olivier Ladeuix on September 3rd, 2007 04:48

    oh and the audio… my friend Vincil from Ummo tweaked the sound track so we don’t hear so much of the background noise. He gave me 4 tracks I need to see which one is the best

  2. Daniel on September 12th, 2007 00:03

    nice. try to exclude the wall on the light link,,,or render a pass without the wall… love the acting, the face is expressive as well.

  3. Olivier Ladeuix on September 12th, 2007 09:42

    hehe yeah Daniel. I didn’t know how to do that at that time. I will try to find this hidden menu. Maya….. ;-)

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