This website has been “in construction” for years so I have decided it was time for some structural but also cosmetic changes before carpet bombing every forum with my new Game showreel.
I am hoping to get this finished before the end of next week.
“Making faces: Jim Rimmer” A trailer for a documentary on Cutting Metal Type
Just to test a new WordPress plugin and because I always had a fascination for Fonts and Typography
And an other link because I am a sucker for Graphic design in motion. Pay attention to the funny accent. (Argentinian?)
As pointed out by Kotaku in a recent post, Ghostbusters the game is coming to PS3, Xbox 360 and the WII. Now something fairly unusual is that the next gen consoles (PS3 and Xbox) will get a scarier and more realistic version of the game when the WII will get a more cartoony, kids friendly facelift. It will be interesting to see which version sells the most. The cartoony casual looking version or the Hardcore one? I am betting on the WII side here but let see, that will be an interesting battle.
CG society just published an interview of Pixar’s Peter Sohn. Peter Sohn followed Brad Bird when he joined Pixar 9 years ago and went from production artist to animation then story and now director on Pixar’s new short film “Partly cloudy”.
I decided to take a few days break from my TV/Feature showreel and instead put all my Video game work together. Here is a sneak preview ;-)
Here are three really good looking Independent games I just found:
And my all time favourite Nathan Jurevicius IP “Scary girl”:
Scarygirl Game Trailer from Touch My Pixel on Vimeo.
There is a bit of discussion going on here if you are interested:
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Animation is really hard but with a good rig animation can be a lot of fun. Here are some of the features you should ask your “local rigger”.
This is Victor Vinyals’ showreel, a fine rigger from Barcelona.
You can find a higher quality video on his website:
Ah what a nice rig…..
I was visiting the “Atelier” 2d animation school this morning and got inspired to do a 2d animation test from rough to clean up using TV Paint and my TabletPC.
It was tedious but I learnt few things doing it. Man clean up is tough! No wonder people prefer to use Flash.
for some reason I am really interested in game design at the moment so I decided to create a new category in my blog and share some links.
For a start here is a game I found on Sirlin.net. It is called “Don’t look back” and is demonstrating what I think is the core of game design. As summarised by someone “fun derives from exploring new puzzles and combinations that offer patterns that the brain doesn’t master yet and needs to discover and learn.” (“The Theory of fun” by Raph Koster, Chief Cretive Officer of Sony Entertainment)