abAutorig part I Pyro tutorial
Posted on September 5, 2010 11 Comments
Filed under Animation, Education

If some of you are still struggling to use Supercrumbly’s awesome abAutorig auto-rigging script, or have no clue on how to rig/skin, here is something for you!
The video is real time and has now, me, commenting on the different steps involved. If you double click on the video this will sent you to Vimeo where you can save the Quicktime file in HD!
Let me know what you think!
If you like that tutorial and want to help me make more, why not to buy the full HD source video file and get a direct download? At £2 (2 GBP), it is roughly the price of a Latte at Starbucks
Related post:
abAutorig Part II and III, Pyro tutorial
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great job oliv!
Hey Manfred, long time no see!
Thanks
Hey Olive,
Thanks so much for doing this. I avoid character setup and modeling because there is only so much you can do, even if you know how to. However, this speeds things up a lot. And having the process with the script explained makes things much simpler.
Saved to my harddrive for future reference.
well you could just scrub through the first video or even check that previous walkthrough I did some time ago. That one is only 10 minutes long
http://www.olivier-ladeuix.com/blog/2010/03/17/abautorig-overview-how-to-create-a-rig-in-5-minutes/ that one has no sound though.
Great tutorials. I would love to get the latest version of the skinningTools script if you have it available. Good stuff!
I don’t Andrew but the old version is fine enough for me
salut!!! my friend, I have a litle probleme in the moment thant I click on Build Skeleton (Min 24:12). next to Mel i can read //Error: Object Not found. I use maya 10…. I can not continuer with the tuto. Thankkkk I can not make the skeleton
sorry Nelson, I haven’t got Maya 2010. Have a look on Crumbly’s website, maybe the answer is in the comments of his blog
http://www.supercrumbly.com/3d.php?sid=173
Hi Olivier, thanks for the rigging..
just the ik controllers and pole vectors don’t follow the main control..
how can I fix it?
thanks
Hey Giovanni, I am not sure what you have done but if you build new skeleton and recreate the rig following the order of the tabs (spine/head.neck/Legs.feet/Arms/Hands) you should end up with a rig where the arm IK controllers and pole vectors do follow the main control.
Is there a chance you have played with the Spaces and set them all to 0 instead of 1 for the root CTRL? The space attributes tell each control what they should be parented to.
[...] http://www.olivier-ladeuix.com/blog/2010/09/05/abautorig-part-i-pyro-tutorial/ LD_AddCustomAttr("AdOpt", "1"); LD_AddCustomAttr("Origin", "other"); [...]