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Applying painterly concepts in a CG film – Bolt

Posted on September 13, 2010  1 Comment
Filed under Animation, Education

Bolt painterly effect

I was doing some research on rigging and more specifically Pose Space Deformation (PSD) when I came across a bunch of really cool papers published on the Disney Animation website.

Among them was a very abstract paper I was looking for but also a much more appealing one for the artist and keen painter in me.
Applying painterly concepts in a CG Film – Bolt

In that paper, the authors discuss the shortfalls of traditional CG Renders and how they applied the traditional painting concepts of Edges and Massing .

I now understand why the various trailers and teasers from “Rapunzel/Tangled” look so appealing. If only I knew how to apply this in Maya….


One Response to “Applying painterly concepts in a CG film – Bolt”

  1. “Tangled” Joe Bowers thought process :Animation with a moustache on October 3rd, 2012 13:43

    […] On a side note, the more I look at Bolt and Tangled, the more I am amazed at the look Disney created for those movies with the use of their revolutionary Painterly rendering […]

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