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Allison Rutland “On Animation” interview

Posted on May 13, 2018 
Filed Under Acting, Animation, Education | Leave a Comment

Allison Rutland

Allison Rutland

10 years ago I came across Allison Rutland’s showreel and was surprised I had never heard about her before. Remember back in those days character animation was very small in UK and studios in London mostly hired people from Animation Mentor / Gobelins and Supinfocom so it was very easy to get to know everyone especially if you were an Animation Mentor graduate. Animation Mentor even got nicknamed the “mafia” by some people at that time since we snapped all the jobs.

I was impressed when I saw her reel and especially that last emotional acting shot that immediately reminded me of the work coming out of AAU’s Pixar Class so I wasn’t surprised to hear she landed a job at Pixar.

Allison Rutland old showreel

Finally many years later and after she had a very successful career at Pixar I was very happy to hear the story about that shot and I wasn’t surprised to hear it was  a shot that took her close to 2 years to finish. I also have several shot that have been on the backburner for just as long so I totally relate.

Go check it out it is a very interesting interview where she shares the struggles of her journey and she mentions “There will be blood” which also happens to be one of my all time acting favorite movie featuring Daniel Day Lewis.

Thumb up to “On Animation” for providing all the footnotes you might want to check out.

Episode 7: Allison Rutland

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Mouth corners in CG animation

Posted on May 13, 2018 
Filed Under Acting, Animation, Character design, Education | Leave a Comment

When CG animation came out, it looked so different and so fresh compared to 2d animation that we could get away with a lot but the novelty effect has faded and the bar has been raised very high with CG entertainment. Funny enough, technology is finally enabling us to … go back to the appeal of the 2d aesthetics!

Shaping the mouth corners is  one of those 2d tips used in top studios to make the characters look less CG. By moving the outside corner closer inside the silhouette of the character, you will make the mouth shape more stylised and closer to what an illustrator would craft rather than a stupid computer.

Doesn’t the tweaked mouth shape look clearer and more appealing on this Sony’s “Angry Birds movie” presentation? I am posting the picture twice just so you can flip it and the link to the video is below.

Mouth corners after

Mouth corners after

Mouth corners before

Mouth corners before

 

Relateds posts:

Angry Birds the movie

 

 

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