My ex-classmate Rok Andic posted his great shortfilm online. It is quite refreshing to see an AM shortfilm done with a custom rig and a customized soundtrack. The idea is very original which makes it delightful to watch.
Check it out!
AM expensive? Try the Chinese branch!
The 8 minutes Chinese flavoured AM showreel should convince you how good the teaching is!
More seriously, except the serious copyright infringements, having worked with several Chinese outsourcing companies, I have come to realize that when it comes to learning animation, copying the masters can pay off. Cutural differences aside, some chineese animators are actually really good.
If you missed that exclusive “Disney’s behind the scene” Animation Mentor podcast, plug your headphones and head toward the AM website for a great interview between Animation Podcast Clay Kaytis and 5 artist who joined Disney after going through Disney’s internship, the “Talent development program”.
Following Mike Stern’s tip on the latest Animation Mentor newsletter, I have decided to bring all my shots to the same level of progress, then focus on the polish. That one was one of the most advanced ones but I have tweaked the camera slightly and might end up cutting it in two for the last part.
Anyway, I am posting this as it is right now and will do the editing once I have all the other shots.
here is the first shot from my shortfilm. The elbow is very jittery as I can’t remember where to find the IK elbow. Hope you like it though
Well that’s it for now. Here is the final pass for that shot. The long chair will still be tweaked later (the design is still WIP) but I am now moving to the next shot. Hope you like it. Shoot any comments
This is one of the shots from my short film. Our little guy is a vampire who fell asleep and wakens up realising that he is burning. The shot is still in step (well most of it is blocked on ones anyway)
I have reframed the shot compared to the original version I did during Animation Mentor but something is bothering me. I am gonna keep it this way for the time being and we will see how it works in continuity with the previous and next shots.
I haven’t yet worked on the legs/steps once he lands as I am still unsure about how long he will stay in the air. Do you think this is too long or just enough?
Also the combination of legs/arms flalling makes it a really busy silhouette, should I just animate the legs and keep his arms frozen forward? I will check some old Warner Brother cartoons and try to find some answers tomorrow.
I will also do a proper rig for the long chair tomorrow just so I can give it a more organic feel to it (think Gobelins short films)
[update] looking at it with fresh eyes, I think I will start the shot a bit later and keep the take for the previous shot. The framing will look better.
If you are wondering what was the idea behind my latest Bishop mod, here it is ;-)
It is a quick lip sync animation, just to try some lip sync, facial animation and rendering with Mental ray/SSS/displacement map.
Don’t worry I don’t have the pretension to compete with Marlon Brando. For some reason I just thought it was funny to have Shrek saying that line.
This is just crazy, my friend Ales Mav still hasn’t found a job after nearly one year looking for work in London! I just don’t get this!
For a start Ales is one of those very nice and humble chaps you seldom meet. Ales and I were classmates at AM and he had been one of those rare A+ student from class1 to 6. Several of his shots got featured on the animation mentor showreel, his short film “Daphne’s new broom” got selected and awarded at several festivals, he keeps adding great new shots to his showreel month after month, he won last month 11 seconds club competition and he even started a new shortfilm “Turf Planet” , quitely, by himself.
Please! Give this man a job!!!!!!
Several month ago, with few other Animation Mentor graduates, I was asked to write some clever thoughts about the increasing role of character animation in games. My name got misspelt few times but the article is still a very good read.
You can find the article here on Animation Arena.