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Angry Birds the movie

Posted on December 18, 2016 
Filed Under Animation, Character design | Leave a Comment

A movie based on a game, yeah I know. Has anyone seen Sony’s “Angry birds” movie though? I eventually did!

I wasn’t too excited about it originally but being directed by Clay Kaytis I knew I HAD to see it even with a 46% at the Tomatometer. I was sure the animation would be top notch, served by great visuals (I love the character designs) and a story that would still have some fun gags and it did.

The movie has become a great inspiration for me lately I have to say, it is a lot of fun and unlike most CG movies those days, they don’t try to cater for a maximum audience.

Great job guys!

Angry_birds_rigs

angry_birds_shot_breakdown

angry_birds_shot_breakdown_02

Angry_bird_brows

Angry_birds_expression

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Overwatch – Animated Shorts Explained

Posted on December 14, 2016 
Filed Under Animation, Character design, Education, Modeling, Painting, Rigging | Leave a Comment

I don’t play games much those days but it is the second time I am posting about Overwatch as they are doing all the right things to me at the moment!

Great animation, great behind the scenes, sharing knowledge and upping the game! Thanks Blizzard!

Today is an exceptional free 1 hour behind the scenes about Overwatch’s animated shorts. Look at those rigs, definitely on par with the ones from animated features or even the Kayla rig since I am studying that one at the moment.

And few stills from the talk followed by one of the animated shorts “the Last Bastion” (gorgeous):

overwatch_facial_rig

Concepts

overwatch_storyboard

overwatch_video_reference

overwatch_animation_pose_library

Related posts
So you want to be a rigger huh v02
Make it organic
Impressive fan made Elsa rig

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“Messy goes to Okido”. Lolly’s Ice Cream van (environment rigging)

Posted on November 21, 2015 
Filed Under Animation, Character design, Comics, Education, Portfolio | Leave a Comment

At the begining of Messy goes to Okido”‘s production, our TD needed some help to rig various props and environment so I gave him a hand for few weeks and mostly for the “Taste buddies” episode. I never got credits for this but I don’t care much since I don’t really want to advertise those skills too much. I am an animator and don’t want to land rigging jobs.

Among those props was the rigging of Lolly’s Ice cream van which was a lot of fun.

It was a bit of challenge as I hadn’t done that kind of stuff in Max for a very long time but at the end of the day it didn’t take too long since I was able to use the exact same techniques I would have used in Maya. I could have spend a bit more time on some areas but TV series require a really fast turnaround unfortunately so the entire rig had to be done and tested in less than two weeks I think I remember.

If you live in UK, you can see the rig in action on the BBC Iplayer right here:
bbc.co.uk/iplayer/cbeebies/episode/b069r3gk/messy-goes-to-okido-4-tastebuddies

Enjoy!

Lolly's van

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Annie Awards nominations 2012

Posted on December 4, 2012 
Filed Under Animation, Character design | Leave a Comment

The ASIFA just released the list of nominations for the 2012 Annie Awards.

I will only mention the categories I am interested in, you can find the full list on Cartoon Brew

It is really bizarre Pixar’s Brave didn’t get a nomination for Character Design. To me it was the movie that, by far, featured the strongest Character Designs in 2012. I would really like to be enlightened about that decision.

Honoring excellence in the field of animation, Annie Awards will be presented in 30 categories including best animated feature, television production(s), television commercial, short subject, video game and student film, as well as the achievement and honorary awards. The 40th Annual Annie Awards will take place on February 2, 2013 at UCLA’s Royce Hall, in Los Angeles, California.

Entries submitted for consideration must be from productions that were released in the United States between January 1, 2012 and December 31, 2012. An exception will be made for animated short subjects, student films and television commercials that were not released in the United States. These may be considered for an Annie Award providing they were originally released during the award eligibility period.

Best Animated Feature

Brave — Disney
Frankenweenie – Disney
Hotel Transylvania — Sony Animation
ParaNorman — Laika
The Pirates: Band of Misfits — Aardman Animation/Sony Animation
The Rabbi’s Cat — Autochenille Production/GKids
Rise of The Guardians — DreamWorks Animation
Wreck-It Ralph — Disney

Best Animated Short Subject

Brad and Gary (Illumination/Universal)
Bydlo (NFB)
Eyes On The Stars (StoryCorps)
Goodnight Mr Foot (Sony Animation)
Kali The Little Vampire (NFB)
Paperman (Disney)
Maggie Simpson in The Longest Daycare (20th Century-Fox)
The Simpsons – Bill Plympton Couch Gag (20th Century-Fox)

Best Animated Television Production For Children

Adventure Time ‘Princess Cookie’ – Cartoon Network Studios
Dragons: Riders of Berk ‘How to Pick Your Dragon’ – DreamWorks Animation
LEGO Star Wars ‘The Empire Strikes Out’ – Threshold Animation Studios
Penguins of Madagascar ‘Action Reaction’ – Nickelodeon Animation Studios
SpongeBob SquarePants ‘It’s a SpongeBob Christmas!’ – Nickelodeon Animation Studios
The Amazing World of Gumball ‘The Job’ – Turner Broadcasting System Europe, Ltd.
The Fairly OddParents ‘Farm Pit’ – Nickelodeon Animation Studios
The Legend of Korra ‘Welcome to Republic City’/’A Leaf in the Wind’ – Nickelodeon Animation Studios

Animated Video Game

Borderlands 2 – Gearbox Software
Family Guy – Back to the Mutiverse – Heavy Iron Studios
Journey – Sony Computer Entertainment America
Skullgirls – Lab Zero Games

Best Student Film

Can We Be Happy Now – Tahnee Gehm
Defective Detective – Avner Geller & Steve Lewis
Head Over Heels – Timothy Reckart
I Am Tom Moody – Ainslie Henderson
Ladies Knight – Joseph Rothenberg
Origin – Jessica Poon
The Ballad of Poisonberry Pete – Karen Sullivan
Tule Lake – Michelle Ikemoto

Character Animation in a Feature Production

Dan Nguyen ‘Brave’ – Pixar Animation Studios
David Pate ‘Rise of the Guardians’ – DreamWorks Animation
Jaime Landes ‘Brave’ – Pixar Animation Studios Congrat Jaime and good luck!
Phillppe LeBrun ‘Rise of the Guardians’ – DreamWorks Animation
Pierre Perifel ‘Rise of the Guardians’ – DreamWorks Animation
Travis Hathaway ‘Brave’ – Pixar Animation Studios
Travis Knight “ParaNorman’ – Focus Features
Will Becher ‘The Pirates! Band of Misfits’ – Aardman Animations

Character Design in an Animated Feature Production

Bill Schwab, Lorelay Bove, Cory Loftis, Minkyu Lee ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Carlos Grangel ‘Hotel Transylvania’ – Sony Pictures Animation
Carter Goodrich ‘Hotel Transylvania’ – Sony Pictures Animation
Craig Kellman ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation
Heidi Smith ‘ParaNorman’ – Focus Features
Yarrow Cheney, Eric Guillon, Colin Stimpson ‘Dr. Seuss’ The Lorax’ – Illumination Entertainment

Directing in an Animated Feature Production

Genndy Tartakovsky ‘Hotel Transylvania’ – Sony Pictures Animation
Joann Sfar, Antoine Delesvaux ‘The Rabbi’s Cat – GKIDS
Remi Bezancon, Jean-Christophe Lie ‘Zarafa’ – GKIDS
Rich Moore ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Sam Fell, Chris Butler ‘ParaNorman’ – Focus Features

Production Design in an Animated Feature Production

Kendal Cronkhite-Shaindlin, Shannon Jeffries, Lindsey Olivares, Kenard Pak ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation
Marcello Vignali ‘Hotel Transylvania’ – Sony Pictures Animation
Nash Dunnigan, Arden Chen, Jon Townley, Kyle McNaughton ‘Ice Age: Continental Drift’ – Blue Sky Studios
Nelson Lowry, Ross Stewart, Pete Oswald, Ean McNamara, Trevor Dalmer ‘ParaNorman’ – Focus Features
Norman Garwood, Matt Berry ‘The Pirates! Band of Misfits’ – Aardman Animation
Patrick Hanenberger, Max Boas, Jayee Borcar, Woonyoung Jung, Perry Maple, Peter Maynez, Stan Seo, Felix Yoon ‘Rise of the Guardians’ – DreamWorks Animation
Rick Heintzich ‘Frankenweenie’ – The Walt Disney Studios
Steve Pilcher ‘Brave’ – Pixar Animation Studios

Storyboarding in an Animated Feature Production

Emmanuela Cozzi ‘ParaNorman’ – Focus Features
Johanne Matte ‘Rise of the Guardians’ – DreamWorks Animation
Leo Matsuda ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Lissa Treiman ‘Wreck-It Ralph’ – Walt Disney Animation Studios
Rob Koo ‘Madagascar 3: Europe’s Most Wanted’ – DreamWorks Animation

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CGMA Character design week 04

Posted on May 22, 2012 
Filed Under Character design, Drawings, Portfolio | 1 Comment

This week we had to design the head of three librairians. I finally got around to create a Photoshop brush I am happy with. Not too clean and not too rough. I did a quick colour pass just for the sake of it. Nate showed us his painting technique this week so that is what I will be using in the future.

Till the very end of the week I wasn’t happy about the roughs I came up with. Only few days later I finally saw how I could make those designs more appealing and more cartoony. They still lack some acting Nate will probably say, let’s see.

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CGMA Character design week 03

Posted on May 18, 2012 
Filed Under Character design, Drawings, Portfolio, Tablet PC | 1 Comment

Here is this week’s assignment. Nate asked us to create a line up with three pirates with contrasting shapes and proportions.

As usual I had a lot of fun exploring different shapes and silhouettes. Clean up was the most difficult part as usual. I had started with the Wacom tablet and fancy line work like Nate but I ended up reverting to pen and paper as I wasn’t getting anywhere.

If Photoshop wasn’t the industry standard for portfolios, I think I would stick to pen and paper. Mind you, I just saw some of Carter Goodrich’s sketches from Brave and he doesn’t seem to be bothered with modern design pipelines.

Anyway, here is what I did this week. Here is the final line up, a rough personality sketch and my research. The final cleanup was eventually done on the poor man’s Cintiq and Photoshop. Great progress compared to last week but still a long way to go before I can reach Nate’s great line work.

Related posts:
CGMA Character design week 01

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CGMA Character design week 01

Posted on May 11, 2012 
Filed Under Character design, Drawings, Education, Painting, Portfolio | 4 Comments

This is my assignment for the CGMA Character Design workshop. We were to design a monster based on a basic circle, triangle or square shape. It is a similar exercise to what we did at the Animation Collaborative. Those three shapes are the basic foundations, the building blocks of strong character design.

Here is what I came up with. The line work and painting job are a bit poor for the moment. Nate will help us with those in the next few weeks so expect a new version soon. The bottom picture are explorations that I first did with pen and paper then cleaned up in Sketchbook pro.

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Aardman’s “Pirates” behind the scenes

Posted on December 5, 2011 
Filed Under Animation, Character design | 1 Comment

I think we need to thank Sony for backing up Aardman on their next stop motion feature and allowing them to come up with such a great looking movie! The environment, the props, the character design, THE BOAT!!! Man this must have cost a fortune!!! I hope the quirky British humour gets a good response from the broader audience and not only animation fans. “Napoleon Blownapart” ;-)

Pirates movies, who doesn’t like them anyway??

Related post:
Aardman “The Pirates” trailers

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Scarecrow model packet

Posted on November 29, 2011 
Filed Under Character design, Drawings, Education, Painting, Portfolio | 4 Comments

Today we had one more amazing Animation Collaborative Character Design class.

This time, Albert and Chris brought Jason Deamer to give us a talk on Model Packeting. According to Al and Chris, Jason is the best artist for that kind of work at Pixar. Jason shared with us some of his Model sheets from Finding Nemo and we also saw some more from Up and the character Muntz in particular.

Here was the assignment I turned.

This is a rough “model packet” for one of the characters from my take on the “Wizard of Oz”. A “Wizard of Oz” that would take place in Siberia.

A model packet is a document that gets handed to the 3d modelers so they can take a design and turn it into a full 3d model. It can range from 5 to 18 pages depending on the complexity of the character or how much direction the modelers need.

There is nothing too complicated for that one but that was still pretty challenging. It is still very rough for the time being, I will post a cleaned up version very soon. Right now the arms and nose are not detailed enough for the modelers to do their job. The eyes also need to be worked out as they wouldn’t communicate eye direction. I will probably go for cartoony eyes like the last drawing.

I hope you like it!

Related posts:
Snowman walk

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Pixar “Brave” new pictures before trailer release

Posted on November 14, 2011 
Filed Under Animation, Character design | 1 Comment

A new “Brave” trailer should be hitting the theatres and our computer screens tomorrow. In the meantime, here is a series of shots from the movie.

Hit the following links for higher resolution pictures:

via Empire online
Via Bleeding cool

On a side note, I wasn’t too far off with my modeling and the hair on Lord Macintosh is looking really fun.

Related posts:
Low polygon modeling
Pixar “Brave” D23 concept art part 2
Pixar “Brave” D23 concept art part 1
“Brave” Concept art and teaser

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