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“Design outside the box”

Posted on September 22, 2010 
Filed Under Game design, Life hack | 1 Comment

Probably the best 30 minutes of procrastination you will spend this week.

Very interesting talk by quirky Carnegie Mellon University Professor, Jesse Schell on the unexpected success of Facebook and other products. What about getting an Xbox achievement brushing your teeth or being on time at work? With comedic timing, Jesse Schell demonstrate the power of External Rewards.

and on the same topic, check the official EpicMix website and the related Kotaku article.
Level up and unlock achievements pins by skiing in Colorado

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Indy games

Posted on April 13, 2009 
Filed Under Game design, Video Games | Leave a Comment

Here are three really good looking Independent games I just found:

Machinarium


Machinarium Preview 02 from Amanita Design on Vimeo.

And my all time favourite Nathan Jurevicius IP “Scary girl”:


Scarygirl Game Trailer from Touch My Pixel on Vimeo.
There is a bit of discussion going on here if you are interested:
http://www.rockpapershotgun.com/2009/03/26/scarily-good-the-scary-girl-trailer/#more-9562
[...] Read more

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The Hot 100 Game Developers of 2009

Posted on April 2, 2009 
Filed Under Game design | Leave a Comment

http://www.edge-online.com/features/the-hot-100-game-developers-2009?page=0,1

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Game design

Posted on April 2, 2009 
Filed Under Game design | Leave a Comment

for some reason I am really interested in game design at the moment so I decided to create a new category in my blog and share some links.

For a start here is a game I found on Sirlin.net. It is called “Don’t look back” and is demonstrating what I think is the core of game design. As summarised by someone “fun derives from exploring new puzzles and combinations that offer patterns that the brain doesn’t master yet and needs to discover and learn.” (“The Theory of fun” by Raph Koster, Chief Cretive Officer of Sony Entertainment)

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