A new trailer for Edgard Rice Burrough’s “Princess of Mars” screen adaptation just came out. The movie is a mix of live action and CG directed by Pixar’s Andrew Stanton.
I read the 1911 original story few month ago so it is really nice to see how the words have been translated to the screen> This is looking pretty exciting! The CG and compositing look a little bit to CGey in places but overall this should be a great movie!
Reading the comments on Youtube is so funny, most people are comparing it to Star Wars and Avatar when Edgard Rice Burrough actually published the Barsoom’s novels something like 70 years prior to those movies so if someone copied anyone, that would probably be George Lucas or James Cameron. If you read the books you will be blown away by the stuff Burrough came up with, this guy was a real genius.
With nine novels in the series, if the movie does well, Disney will have found a really profitable I.P.
I was reading some articles this morning and realised few things.
Five years ago, a successful game career involved joining a big corporation like Microsoft, EA, Sony.
Five years ago 2d animation was dead.
With the current recession, gaining full time employment at a major studio is pretty unlikely nowadays. At best, most of them prefer to stick with contract workers as the market doesn’t allow a long term strategy at the moment but on the other hand, thousands of independent game developers are producing XBLA and smartphones games and applications, creating hundreds of jobs for senior and even fresh graduates in the field of, 2d animation, UI and concept art.
As recalled in that ex Rare employees interview, if it wasn’t possible to make games for less than $10 millions and a team of 70 and upwards in the past, things have changed. Even the tools are now available and affordable making it possible for anyone to make their own independent games. What an exciting time!
Most of those companies will soon grow to become the next leaders or get bought by the former ones hoping to get their glory back.
Not all big corporations are taking the back seat though, Microsoft with XBLA was probably the first one to create an independent game developer ecosystem and empower creative artists and programmers. Without XBLA, Behemoth’s “Castle Crashers” would have probably never known the success it received. How many people had heard of Alien Hominid before Castle Crashers?
An other thing I wanted to mention today is a very interesting move by Valve and Jagex. With the release of Team Fortress 2 for free to the public, I was wondering how the company could still pay for their servers but their strategy seems to be paying off as they recently announced a hefty profit for items creators.
But what is in for the very independent artist?
Well check out this article featuring legendary Bay Raitt. Ok there is nothing groundbreaking like his work on Gollum but one sentence at the very end of the article raised my interest for Team Fortress 2.
“If this was a community-made item, the money from item sales would get split between Valve and the item maker!”
As much as I love the art style I don’t have time to play the game. Creating items for it could however become a source of revenue for the most successful artists. Imagine if your item became viral as Bay’s hat probably became?
Unemployed 3d artist? Make CG hats! ;-)
This is what the Transformers MMO will look like
Why the Next Game From Braid’s Creator is Skipping Consoles the comments are funny as usual
Jason Schleifer interview – Speaking of Animation
Timelapse video of Boulet working on Formicapunk, a story were the future is based on the evolution of mid-1970s technologies. Really funny AND impressive straight-ahead work. If you want to follow is work, check out his blog http://www.bouletcorp.com/blog/
What a way to start the new year, Dice Tsutsumi picking up the Sketchtravel book from Frederic Back’s home in Montreal
Happy new year from Paris!
Ignore the naysayers , be passionate about what you do!
As a side note I will be using Dice’s work for a post on painting, lighting and reflected light very soon.
via Enrico’s blog
So like me you were probably excited by the release of CS5 tomorrow and thought you would be able to quickly develop cross-platform apps using Flash. Well Steve Jobs has decided otherwise.
Your “Ifart” clone must be developed using C, C++ and Objective-C said the man in black turtleneck.
I am not so much of a Twitter user but integrated to WordPress I think it could be really useful for quick sharing of mood, ideas, thoughts, or interesting links I find on the net.
You can now find my Tweets and a link to my Tweet page on the right side of the blog.
After the phenomenal success of his first book, my friend Jamie Cardoso is about to release a second book about “Realistic Architectural Visualisation with 3dsmax and mental ray”. If you are into visualisation this should be your next buy!
This website has been “in construction” for years so I have decided it was time for some structural but also cosmetic changes before carpet bombing every forum with my new Game showreel.
I am hoping to get this finished before the end of next week.
“Making faces: Jim Rimmer” A trailer for a documentary on Cutting Metal Type
Just to test a new WordPress plugin and because I always had a fascination for Fonts and Typography
And an other link because I am a sucker for Graphic design in motion. Pay attention to the funny accent. (Argentinian?)
I have absolute no interest in watching cycling on TV and especially the “Tour de France” but like I said few weeks ago, I just bought a racing bike to commute to work. Here is that beauty!
I just bought the rest of the equipment last week end and will give it a try today. I am really worried about having my feet stuck to the pedals but I guess it shouldn’t take too long to get used to that.