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	<title>Animation with a moustache&#187; Modeling</title>
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	<link>http://www.olivier-ladeuix.com/blog</link>
	<description>the animation with a "Je ne sais quoi!"</description>
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		<title>Fredricksen house part 02</title>
		<link>http://www.olivier-ladeuix.com/blog/2010/05/23/fredricksen-house-part-02/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2010/05/23/fredricksen-house-part-02/#comments</comments>
		<pubDate>Sun, 23 May 2010 21:14:50 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Ellie]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[timelapse]]></category>
		<category><![CDATA[UP]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1902</guid>
		<description><![CDATA[Here is where I am today. Only spent one hour on this. The weather was way too nice to stay home today. I mainly worked on the windows and some detailing work. I added some basic colours and did a quick mental ray rendering just for giggles, nothing too elaborate. The shingles will be modelled [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2010/05/23/fredricksen-house-part-02/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Fredricksen house</title>
		<link>http://www.olivier-ladeuix.com/blog/2010/05/22/fredricksen-house/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2010/05/22/fredricksen-house/#comments</comments>
		<pubDate>Sat, 22 May 2010 23:00:34 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Carl Fredricksen]]></category>
		<category><![CDATA[Ellie]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[UP]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1894</guid>
		<description><![CDATA[I saw this yesterday and thought it would be fun to model it over the week end&#8230;. I didn&#8217;t think it would take so long but this is where I am 5 hours later. Click on the picture for a bigger version. If you are interested, I have also recorded a timelapse video as usual [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2010/05/22/fredricksen-house/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Long chair modeling timelapse</title>
		<link>http://www.olivier-ladeuix.com/blog/2010/04/03/long-chair-modeling-timelapse/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2010/04/03/long-chair-modeling-timelapse/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 10:24:25 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Short film]]></category>
		<category><![CDATA[Summer time]]></category>
		<category><![CDATA[Thirsty]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1749</guid>
		<description><![CDATA[What are you supposed to do on Easter bank holiday, work on your short film right? Here is a series of timelapse video where you can follow me modeling one of the main props for my short film. Today I am gonna tackle the cartoony rigging of this guy so it ties a bit better [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2010/04/03/long-chair-modeling-timelapse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Autorig tutorial prep work 04</title>
		<link>http://www.olivier-ladeuix.com/blog/2010/03/04/autorig-tutorial-prep-work-04/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2010/03/04/autorig-tutorial-prep-work-04/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 09:18:47 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[low polygon]]></category>
		<category><![CDATA[Maya 2009]]></category>
		<category><![CDATA[Pixar]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1692</guid>
		<description><![CDATA[This time I am modeling the hands. I am not looking at references yet, just blocking out the shapes. You will see me starting from a cube, which I subdivide manually to extrude faces and create the fingers. I push the details on one fingers then duplicate it to create the other ones. Very often [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2010/03/04/autorig-tutorial-prep-work-04/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Autorig tutorial prep work 03</title>
		<link>http://www.olivier-ladeuix.com/blog/2010/02/28/autorig-tutorial-prep-work-03/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2010/02/28/autorig-tutorial-prep-work-03/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 23:48:26 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1673</guid>
		<description><![CDATA[Here is the nearly final model. Click on the picture for full screen version. I will work on the hands tomorrow.I am still not entirely happy about the junction between the chin and the cheek bone, the eye/nose area also need a bit more work but that should be enough for the Autorig tutorial. Related [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2010/02/28/autorig-tutorial-prep-work-03/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Autorig tutorial prep work 02</title>
		<link>http://www.olivier-ladeuix.com/blog/2010/02/27/autorig-tutorial-prep-work-02/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2010/02/27/autorig-tutorial-prep-work-02/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 15:48:15 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[autorig]]></category>
		<category><![CDATA[Charles Muntz]]></category>
		<category><![CDATA[low poly]]></category>
		<category><![CDATA[Pixar]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1657</guid>
		<description><![CDATA[Here is a video showing the modeling process for my tribute to Pixar&#8217;s &#8220;Up&#8221;. You can double click to see the video in Full screen but if you first click on the Vimeo logo you will be able to see it in full 1600&#215;1200. You might also be able to download the video from Vimeo, [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2010/02/27/autorig-tutorial-prep-work-02/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Autorig tutorial prep work1</title>
		<link>http://www.olivier-ladeuix.com/blog/2010/02/09/autorig-tutorial-prep-work1/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2010/02/09/autorig-tutorial-prep-work1/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 00:12:09 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[autorig]]></category>
		<category><![CDATA[Charles]]></category>
		<category><![CDATA[Muntz]]></category>
		<category><![CDATA[UP]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1613</guid>
		<description><![CDATA[As some of you might know, I have decided to make a tutorial showing how to use the zooTools and SuperCrumbly&#8217;s abAutorig autorig scripts. To demonstrate this I wanted to model a new character so here it is! Charles Muntz is definitely my favourite character design from the movie UP. I have mainly focused on [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2010/02/09/autorig-tutorial-prep-work1/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>&#8220;Creature box&#8221; blog</title>
		<link>http://www.olivier-ladeuix.com/blog/2009/11/05/creature-box-blog/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2009/11/05/creature-box-blog/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 20:49:18 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Character design]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[FanArt]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1386</guid>
		<description><![CDATA[I just found that great blog from some Insomniac concept artist. Too bad most of their sketchbooks are sold out. I would love to model some of their characters one day. [edit] well I just started ;-) Proportion are off, it is a very rough pass.]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2009/11/05/creature-box-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Low polygon modeling tools</title>
		<link>http://www.olivier-ladeuix.com/blog/2009/10/02/low-polygon-tools/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2009/10/02/low-polygon-tools/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 01:44:19 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[hard surface modeling]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1273</guid>
		<description><![CDATA[Here are the tools I am using in the low polygon modeling videos. 1. Merge Vertex tool 2. Delete History 3. Freeze transformations 4. Extrude 5. Split polygon tool 6. Bevel 7. Cut faces tool 8. Insert Edge Loop tool 9. Select Edge Loop Tool 10. Slide Edge Tool Nothing fancy, just basic Maya tools. [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2009/10/02/low-polygon-tools/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Props done</title>
		<link>http://www.olivier-ladeuix.com/blog/2009/09/15/props-done/</link>
		<comments>http://www.olivier-ladeuix.com/blog/2009/09/15/props-done/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 02:08:37 +0000</pubDate>
		<dc:creator>Olivier Ladeuix</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Short film]]></category>

		<guid isPermaLink="false">http://www.olivier-ladeuix.com/blog/?p=1125</guid>
		<description><![CDATA[I just finished modeling the props needed for the first shots of my short film. The sink was originally modeled in Maya 8.5 but I have had to do some heavy cleanup on the mesh when I imported it into Maya 2009. For some reason some faces were duplicated and normal inverted. Anyway it is [...]]]></description>
		<wfw:commentRss>http://www.olivier-ladeuix.com/blog/2009/09/15/props-done/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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