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“Messy goes to Okido” animation showreel

Posted on May 22, 2016 
Filed Under Animation, Portfolio | 1 Comment

That’s it, with the “Dizzy” episode having aired last week, my final showreel is here!!!!

A lot of lessons were learnt working on the production, some positive, some negative but I am really proud of the result. I think it looks very impressive considering it was Doodle Productions first TV series. I will be looking back at the lessons learnt in a following post but for now, I hope you will enjoy this great show I was privileged to work on few years ago.

Ah! and if you live in the UK and want to see more episodes, here is a link with the latest episodes

http://www.bbc.co.uk/cbeebies/shows/messy-goes-to-okido

Showreel cover image

Olivier Ladeuix “Messy goes to Okido” Showreel 2015

Pose library

Pose library I created for Mayor Oki’s character

Related posts:
“Messy goes to Okido” Lolly’s ice cream van

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“Messy goes to Okido”. Lolly’s Ice Cream van (environment rigging)

Posted on November 21, 2015 
Filed Under Animation, Character design, Comics, Education, Portfolio | Leave a Comment

At the begining of Messy goes to Okido”‘s production, our TD needed some help to rig various props and environment so I gave him a hand for few weeks and mostly for the “Taste buddies” episode. I never got credits for this but I don’t care much since I don’t really want to advertise those skills too much. I am an animator and don’t want to land rigging jobs.

Among those props was the rigging of Lolly’s Ice cream van which was a lot of fun.

It was a bit of challenge as I hadn’t done that kind of stuff in Max for a very long time but at the end of the day it didn’t take too long since I was able to use the exact same techniques I would have used in Maya. I could have spend a bit more time on some areas but TV series require a really fast turnaround unfortunately so the entire rig had to be done and tested in less than two weeks I think I remember.

If you live in UK, you can see the rig in action on the BBC Iplayer right here:
bbc.co.uk/iplayer/cbeebies/episode/b069r3gk/messy-goes-to-okido-4-tastebuddies

Enjoy!

Lolly's van

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Tofu Fury

Posted on July 11, 2014 
Filed Under Animation, Drawings, Portfolio, Video Games | Leave a Comment

amazon_02

Dear blog, it has been a while since we last spoke. I was intending to finish and upload the shots I did while attending AnimSquad but things went a bit crazy since last December ;-)

The last few month have been really busy with a secret project I can finally talk about.

I have been privileged to get involved with “Tofu Fury”, a launch game for Amazon’s Fire phone, a pretty cool mobile device that among many other features, can track the head of the user thanks to four additional cameras and simulate 3d in a manner that hasn’t been seen to that level of depth on a mobile device yet.

If you want to know more about the phone, The Verge got it all covered with several articles. The Mayday feature will be of a great help to my mom and dad who just don’t understand how to operate a smartphone.

I still can’t divulge too much about our game but it is coming very soon and it was awesome to have it demoed on stage by Amazon’s CEO Jeff Bezos himself when the device finally got announced two weeks ago. Funny enough, he called the game “Angry Tofu” because the idea delighted him and the title caught up with the press to the dismay of our producer and our studio owner.

Tofu Fury screenshot

Working on the game was a great challenge as on top of being the animator, I was also the Character TD and it was the first time I relied so much on Morph targets (blend shapes) in Unity (the game engine we used).

Since blend shapes are really new to the version of Unity we used and there were so many horror stories on the Unity forum, I tried everything I could to stay away from them and use bones and joints deformation instead but blend shapes were ultimately the best way to create the stylized deformations we were after.

As the main character is 100% animated with blend shapes, “Tofu Fury” is a testimony that blend shapes are perfectly reliable in Unity. I even went to the extent of using blend shapes for some of the bad guys and “non-playable-character’s” (NPC) skin deformation that are traditionally handled through joints and the result was visually more pleasing and less resource intensive, at least for the test we did we Martin, our programmer mostly involved with character animations.

Ok, I think that is all I can say for now so here is a video of Jeff Bezos demoing our game.

Tofu Fury on stage

Ah, one more thing. Like most cool kids I just created an Instagram page for my Life drawings and sketches. If you are also an Instagram user, feel free to follow me at
#oliveuktoon

#oliveuktoon

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Ringling “Spyfox” and some painting

Posted on August 18, 2013 
Filed Under Animation, Drawings, Education, Painting, Portfolio | Leave a Comment

What, wait! Three Ringling students made this?!?!! How the hell is this possible !

I just love it, especially the character design. Really good work guys! I want to see a sequel to this!

and here is a link to the artist’s blogs where you will find a great making of video:

Yoav Shtibelman
Taylor Clutter
Kendra Phillips

While I am posting, here are some news for you. I am currently attending Nate Wragg’s “character design for production” class and it is awesome. I always manage to screw up and not respect the deadlines but the character I am working on is developing really nicely. I will be posting all my work when the class finishes but here is a little work in progress for you. We are not supposed to do any rendering but I felt I needed to shade this guy for this week’s turnaround.

I learnt that painting technique at Schoolism. This is the technique used by Nathan Fowkes, Bobby Chiu and Andrew Hou.

I will probably share my Photoshop brushes at the end of the class. Here is that work in progress, the mouth is completely out of whack but I think it is a fun painting.

Related post:
Francesco Giroldini, lighting tutorials

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2d Portfolio June 2013

Posted on June 13, 2013 
Filed Under Comics, Drawings, Portfolio | Leave a Comment

I would love to be paid to draw more and realized the best way to achieve that would be to put together a 2d portfolio and apply for 2d animation related jobs when they come up.

I am certainly not giving up on 3d animation don’t worry, I just live in a place where there are just as many 2d and 3d positions. Ultimately, 2d and 3d skills work hand in hand so cultivate one and you will get stronger in the other one.

Here is a selection of work done in my free time or during the AnimC and CGMW character design classes.

Thanks to Nate Wragg, Chris Sasaki and Albert Lozano for being such great mentors and inspiring artists.

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Zbrush fun

Posted on April 21, 2013 
Filed Under Modeling, Portfolio | Leave a Comment

testing some asymetry and a facial expression in Zbrush. Fun stuff.

[update] Found a better material or MatCap

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Man with a hat

Posted on April 16, 2013 
Filed Under Drawings, Portfolio | 4 Comments

I have been watching a lot of movies lately, hoping to find some great audio clips for my soon starting AnimSquad workshop.

Since I don’t like to feel I am wasting my time, I am also doodling in Paint Tool SAI, just to get better at it.

Drawing in SAI is a very relaxing activity, you should try, it will make you rediscover your Wacom tablet. In fact, I even stopped using my TabletPC and I don’t feel the need for a Cintiq.

Here is a drawing I did while watching Tombstone with my custom Tombow brushpen.

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Zbrush sketch

Posted on January 8, 2013 
Filed Under Modeling, Portfolio | Leave a Comment

Zbrush 4.4 and dynamesh are awesome. Mudbox’s interface makes way more sense but for some reason I prefer sculpting in Zbrush.

Here is a quick straight-ahead sketch I did yesterday as a way of procrastinating using mainly the clay tube brush.

If I was always that productive when procrastinating…..

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Facebook birthdays comics part 01

Posted on October 4, 2012 
Filed Under Comics, Drawings, Education, Portfolio, Story | 2 Comments

In order to broaden my range of skills and improve my employability I have started making comics. I think this could be a great training for storyboarding. My storyboarding teacher Steven MacLeod told us how much it helped him to clean up his boards so that should work for me too.

Here is the first story, well the first part. The first panels were drawn in Photoshop and the last one in PaintToolSAI. If you are a Twitter subscriber you have already seen some pictures I posted few weeks ago, that software is great.

Forgive the rudimentary colors and inking, I am really new to all of that and few month ago I couldn’t even draw with a wacom tablet. Things will get better with practice.

The second page will be uploaded tomorrow (I’d better finish it! ;-)). Enjoy

Related posts:
Pressing matters 01 rough first pass
Pressing matters 02 rough first pass
Pressing matters 03 rough first pass

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Madagascar “Gloria” wip

Posted on June 28, 2012 
Filed Under Education, Modeling, Portfolio | 2 Comments

Here is where I am. I haven’t worked on the feet yet. Two days into it, I just need to adjust some edge loops, get rid of triangles then it will be done. Next is Vitaly then some Brave characters, just because modeling characters is fun!

Ah and some wireframes. The arms are still pretty low polygon.

Related post:
37 degrees celcius

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CGMA Character Design Week 06

Posted on June 18, 2012 
Filed Under Drawings, Portfolio, Tablet PC | 2 Comments

In week 06, Nate asked us to design an animal by focusing on its iconic features.

I went for my favourite animal, the elephant, and decided to give it a Ronald Searle treatment, just to show that I could draw in a different style. Character Design is not just about designing things in your own manner, in production you need to be able to adapt to other people’s style.

This little guy was done in Sketchbook pro with custom brushes on my poor man’s Cintiq aka Tablet PC (hence the small size). I tried real hard to obtain a nice line quality with my Intuos 3 but I feel it is not going to happen.

Related posts:
CGMA Character Design Week 05

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‘Pressing matters’ 02 rough first pass

Posted on June 14, 2012 
Filed Under Drawings, Portfolio, Short film, Story | 3 Comments

This is the second panel, you read it from left to right.

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‘Pressing matters’ 01 rough first pass

Posted on June 13, 2012 
Filed Under Drawings, Portfolio, Short film, Story | 1 Comment

You saw it here first ! ;-)

Just so you don’t get mistaken, this is a short film I am working on. Well, I am only interested in telling stories those days so it might just stay in the state of boards.

This is the first time I use Photoshop for storyboarding so bare with me if it looks a bit rough. I will probably do a clean up version afterwards anyway. I have few more sheets coming in the next few days and you can expect the character design and the drawing style to change a bit as we go along. Let me know what you think!

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The secret to becoming a better artist

Posted on May 29, 2012 
Filed Under Drawings, Education, Portfolio | 4 Comments

I was browsing this kid’s blog the other day http://devon-stubblefield-interview.blogspot.fr/ and something he left in his comments section struck me.

I think he said he regularly fills up one sketchbook per week., granted they are only 100 pages, but still…

Anonymous asked: How big are the sketchbooks that you fill weekly? and like what kind of paper?
I use either a “Strathmore Sketchbook (green book) 100 sheets, 9×12 inches” or “Strathmore Windpower Sketch (blue book) 70 sheets, 9×12 inches.” The sketchbooks contain recycled sketch paper (fine tooth surface) (

In term of hours, he said that’s about 4 to 7 hours a day ;-)

I never believed in talent so this only confirmed what I always thought. Success comes with dedication and drive. The more you want something, the more likely you are to reach it.

For the little story, the guy is only 17 years old, he already interned at Disney and is now heading for a summer internship at Pixar with my friend Pris and Richie…

Since I attended Animation Collaborative with a bunch of crazy artists (I will post about it as soon as I can), I have also started carrying a sketchbook and mechanical pencil in my hands at all time. As soon as I find myself waiting or idling, I open the sketchbook and start drawing. This is a great way to improve and also to remember situations and events.

Here are two of my latest sketches drawn while waiting for my friend Sebastien and an other one on the Ferry between France and England. I was really surprised to see that guy on the second drawing with a pen in his hand, I thought he was also sketching but he seemed to be composing some music. Nothing like pen and paper I am telling you! ;-)


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CGMA Character design week 04

Posted on May 22, 2012 
Filed Under Character design, Drawings, Portfolio | 1 Comment

This week we had to design the head of three librairians. I finally got around to create a Photoshop brush I am happy with. Not too clean and not too rough. I did a quick colour pass just for the sake of it. Nate showed us his painting technique this week so that is what I will be using in the future.

Till the very end of the week I wasn’t happy about the roughs I came up with. Only few days later I finally saw how I could make those designs more appealing and more cartoony. They still lack some acting Nate will probably say, let’s see.

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CGMA Character design week 03

Posted on May 18, 2012 
Filed Under Character design, Drawings, Portfolio, Tablet PC | 1 Comment

Here is this week’s assignment. Nate asked us to create a line up with three pirates with contrasting shapes and proportions.

As usual I had a lot of fun exploring different shapes and silhouettes. Clean up was the most difficult part as usual. I had started with the Wacom tablet and fancy line work like Nate but I ended up reverting to pen and paper as I wasn’t getting anywhere.

If Photoshop wasn’t the industry standard for portfolios, I think I would stick to pen and paper. Mind you, I just saw some of Carter Goodrich’s sketches from Brave and he doesn’t seem to be bothered with modern design pipelines.

Anyway, here is what I did this week. Here is the final line up, a rough personality sketch and my research. The final cleanup was eventually done on the poor man’s Cintiq and Photoshop. Great progress compared to last week but still a long way to go before I can reach Nate’s great line work.

Related posts:
CGMA Character design week 01

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CGMA Character design week 01

Posted on May 11, 2012 
Filed Under Character design, Drawings, Education, Painting, Portfolio | 4 Comments

This is my assignment for the CGMA Character Design workshop. We were to design a monster based on a basic circle, triangle or square shape. It is a similar exercise to what we did at the Animation Collaborative. Those three shapes are the basic foundations, the building blocks of strong character design.

Here is what I came up with. The line work and painting job are a bit poor for the moment. Nate will help us with those in the next few weeks so expect a new version soon. The bottom picture are explorations that I first did with pen and paper then cleaned up in Sketchbook pro.

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Story week 02

Posted on May 9, 2012 
Filed Under Comics, Portfolio | 1 Comment

Sorry for the lack of updates lately but believe me, I was REALLY BUSY. As a side note, I cut down my Facebook use DRAMATICALLY, as in, I only open Facebook to check my mails twice a week and I am way more productive now.

Anyway so, after few weeks attending the Schoolism Gesture class, I grew more confident about my drawing skills and when a friend told me about the CGMWA Character design and Story classes, I knew I couldn’t pass on those rare opportunities, especially seeing who the mentors are.

AnimC has a great character design class with Chris Sasaki this term and an awesome Storyboard class with Louis Gonzales but moving back to San Francisco for three month is not doable at the moment, and summer coming, I am better off being on the French sunny sea side rather than cloudy/cold SF.

CGMWA is offering two great classes this term with the incredible Character Designer/Vis Dev guy, Nate Wragg and Dreamworks story artist, Steven Mac Leod.

I have been following Steven Mc Leod’s blog since he was at CalArts and always found it inspiring, the class is said to be for beginners but we are already creating some solid portfolios.

As for Nate, I discovered his blog by Googling the Ratatouille End Credits and immediately bought his first video lecture when it came out. I love the way he paints digitally as it looks like real brushes.

When he announced he was starting a Character design class, I loved his first video so much that I HAD to enroll. Now, I get to pick his brain and watch him work every week.

The CGMWA classes are only 8 weeks but they are pretty cheap compared to whatever is out there and certainly cheaper than CalArt that both mentors graduated from.

For the Story class, we had to submit few pages of sketches on the first week and this week was about creating one picture gags. I was busy moving house so I only did one which I used for both Character Design and Story. Clever hey!

This week’s Character Design assignment was to design a Templar. I am never really short of gag ideas, let’s see if that one makes sense!

Forgive the rough line work, I am very new to Photoshop for clean up and still have to find a good brush. I am getting there though. I will post something more worked out in few days.

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March 2012 sketches

Posted on April 3, 2012 
Filed Under Drawings, Portfolio | Leave a Comment

Last week I went to the beach to capture some surfin action, a bit of BMX and attended an art fair where friends were exhibiting.

Sometimes you don’t even need to travel to find interesting models, I was very lucky to have some carpenters on the roof opposite my house exhibiting … their naked flesh ;-)

Biarritz March 2012

Carpenters at work + guest

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3d Modeling portfolio

Posted on January 14, 2012 
Filed Under Education, Modeling, Portfolio | 3 Comments

Since animation work is pretty scarce at the moment I have decided to put all my modeling work together just so I can apply to 3d modeling positions.

Those are props for a long overdue short film, personal work, professional work and character design studies. The work was done in Maya 2009 for the most recent pieces, 3ds Max 5 for the rest.

The Pixar related models are obviously fan art as I have never worked on Ratatouille or Brave. I only did those to get a better understanding of Pixar’s character designs, wireframe edge flow and rigging (articulations).

During a recent visit to French sculptor Bourdelle’s museum in Paris, I was reminded it is how the best artists learnt their art, by copying the masters. Michaelangelo was a great source of inspiration for Bourdelle, Daniel Lopez Munoz is mine.

Download the PDF version if you prefer Olivier_Ladeuix_modeling_2011.pdf or click the pictures below to zoom in.

You will probably find a timelapse video for most pieces in the “Related Posts” section at the end of the post and I would suggest their viewing to anyone wanting to learn about CG modeling and clean edge flow or just to see wireframes.

MacIntosh_v02

Related posts:
Low polygon modeling
Fredericksen house part 02
Long chair modeling timelapse

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