In week 06, Nate asked us to design an animal by focusing on its iconic features.
I went for my favourite animal, the elephant, and decided to give it a Ronald Searle treatment, just to show that I could draw in a different style. Character Design is not just about designing things in your own manner, in production you need to be able to adapt to other people’s style.
This little guy was done in Sketchbook pro with custom brushes on my poor man’s Cintiq aka Tablet PC (hence the small size). I tried real hard to obtain a nice line quality with my Intuos 3 but I feel it is not going to happen.
CGMA Character Design Week 05
This is the second panel, you read it from left to right.
You saw it here first ! ;-)
Just so you don’t get mistaken, this is a short film I am working on. Well, I am only interested in telling stories those days so it might just stay in the state of boards.
This is the first time I use Photoshop for storyboarding so bare with me if it looks a bit rough. I will probably do a clean up version afterwards anyway. I have few more sheets coming in the next few days and you can expect the character design and the drawing style to change a bit as we go along. Let me know what you think!
I think he said he regularly fills up one sketchbook per week., granted they are only 100 pages, but still…
Anonymous asked: How big are the sketchbooks that you fill weekly? and like what kind of paper?
I use either a “Strathmore Sketchbook (green book) 100 sheets, 9×12 inches” or “Strathmore Windpower Sketch (blue book) 70 sheets, 9×12 inches.” The sketchbooks contain recycled sketch paper (fine tooth surface) (
In term of hours, he said that’s about 4 to 7 hours a day ;-)
I never believed in talent so this only confirmed what I always thought. Success comes with dedication and drive. The more you want something, the more likely you are to reach it.
For the little story, the guy is only 17 years old, he already interned at Disney and is now heading for a summer internship at Pixar with my friend Pris and Richie…
Since I attended Animation Collaborative with a bunch of crazy artists (I will post about it as soon as I can), I have also started carrying a sketchbook and mechanical pencil in my hands at all time. As soon as I find myself waiting or idling, I open the sketchbook and start drawing. This is a great way to improve and also to remember situations and events.
Here are two of my latest sketches drawn while waiting for my friend Sebastien and an other one on the Ferry between France and England. I was really surprised to see that guy on the second drawing with a pen in his hand, I thought he was also sketching but he seemed to be composing some music. Nothing like pen and paper I am telling you! ;-)
This week we had to design the head of three librairians. I finally got around to create a Photoshop brush I am happy with. Not too clean and not too rough. I did a quick colour pass just for the sake of it. Nate showed us his painting technique this week so that is what I will be using in the future.
Till the very end of the week I wasn’t happy about the roughs I came up with. Only few days later I finally saw how I could make those designs more appealing and more cartoony. They still lack some acting Nate will probably say, let’s see.
Here is this week’s assignment. Nate asked us to create a line up with three pirates with contrasting shapes and proportions.
As usual I had a lot of fun exploring different shapes and silhouettes. Clean up was the most difficult part as usual. I had started with the Wacom tablet and fancy line work like Nate but I ended up reverting to pen and paper as I wasn’t getting anywhere.
If Photoshop wasn’t the industry standard for portfolios, I think I would stick to pen and paper. Mind you, I just saw some of Carter Goodrich’s sketches from Brave and he doesn’t seem to be bothered with modern design pipelines.
Anyway, here is what I did this week. Here is the final line up, a rough personality sketch and my research. The final cleanup was eventually done on the poor man’s Cintiq and Photoshop. Great progress compared to last week but still a long way to go before I can reach Nate’s great line work.
CGMA Character design week 01
This is my assignment for the CGMA Character Design workshop. We were to design a monster based on a basic circle, triangle or square shape. It is a similar exercise to what we did at the Animation Collaborative. Those three shapes are the basic foundations, the building blocks of strong character design.
Here is what I came up with. The line work and painting job are a bit poor for the moment. Nate will help us with those in the next few weeks so expect a new version soon. The bottom picture are explorations that I first did with pen and paper then cleaned up in Sketchbook pro.
Sorry for the lack of updates lately but believe me, I was REALLY BUSY. As a side note, I cut down my Facebook use DRAMATICALLY, as in, I only open Facebook to check my mails twice a week and I am way more productive now.
Anyway so, after few weeks attending the Schoolism Gesture class, I grew more confident about my drawing skills and when a friend told me about the CGMWA Character design and Story classes, I knew I couldn’t pass on those rare opportunities, especially seeing who the mentors are.
AnimC has a great character design class with Chris Sasaki this term and an awesome Storyboard class with Louis Gonzales but moving back to San Francisco for three month is not doable at the moment, and summer coming, I am better off being on the French sunny sea side rather than cloudy/cold SF.
I have been following Steven Mc Leod’s blog since he was at CalArts and always found it inspiring, the class is said to be for beginners but we are already creating some solid portfolios.
As for Nate, I discovered his blog by Googling the Ratatouille End Credits and immediately bought his first video lecture when it came out. I love the way he paints digitally as it looks like real brushes.
When he announced he was starting a Character design class, I loved his first video so much that I HAD to enroll. Now, I get to pick his brain and watch him work every week.
The CGMWA classes are only 8 weeks but they are pretty cheap compared to whatever is out there and certainly cheaper than CalArt that both mentors graduated from.
For the Story class, we had to submit few pages of sketches on the first week and this week was about creating one picture gags. I was busy moving house so I only did one which I used for both Character Design and Story. Clever hey!
This week’s Character Design assignment was to design a Templar. I am never really short of gag ideas, let’s see if that one makes sense!
Forgive the rough line work, I am very new to Photoshop for clean up and still have to find a good brush. I am getting there though. I will post something more worked out in few days.
Last week I went to the beach to capture some surfin action, a bit of BMX and attended an art fair where friends were exhibiting.
Sometimes you don’t even need to travel to find interesting models, I was very lucky to have some carpenters on the roof opposite my house exhibiting … their naked flesh ;-)
Since animation work is pretty scarce at the moment I have decided to put all my modeling work together just so I can apply to 3d modeling positions.
Those are props for a long overdue short film, personal work, professional work and character design studies. The work was done in Maya 2009 for the most recent pieces, 3ds Max 5 for the rest.
The Pixar related models are obviously fan art as I have never worked on Ratatouille or Brave. I only did those to get a better understanding of Pixar’s character designs, wireframe edge flow and rigging (articulations).
During a recent visit to French sculptor Bourdelle’s museum in Paris, I was reminded it is how the best artists learnt their art, by copying the masters. Michaelangelo was a great source of inspiration for Bourdelle, Daniel Lopez Munoz is mine.
Download the PDF version if you prefer Olivier_Ladeuix_modeling_2011.pdf or click the pictures below to zoom in.
You will probably find a timelapse video for most pieces in the “Related Posts” section at the end of the post and I would suggest their viewing to anyone wanting to learn about CG modeling and clean edge flow or just to see wireframes.