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Maya Monday – Maya 2016 parallel rig evaluation

Posted on November 26, 2015  | 1 Comment
Filed under Animation, Education, Rigging

3dsmax TD have become increasingly envious with the release of Maya 2016 and the parallel rig evaluation toolkit allowing Maya TDs to finally use all the CPUs and GPUs cores in parallel, in order to speed up the viewport display but until now I hadn’t see such a thorough demonstration as the following one.

Have a look it is really interesting for both TDs and animators as they give some really good tips on how to speed up rigs for animators. Also, have a look at the related Rigging Dojo article which is pretty funny:


and here one new article from Autodesk

I can’t wait to use Maya 2016 in production!

Maya parallel evaluation





Have you ever been tempted to use…?

Posted on November 25, 2015  | Leave a Comment
Filed under Animation, Education, Fun

I was watching this today and couldn’t resist highlighting the following. I could watch this in loop so I made this a loop! ;-)

More seriously, I am depicting the situation as being black or white at Disney when the reality is far more complex.

Some movies like Pirates of the Caribbean are well known to rely heavily on motion capture and Disney research has published several papers featuring attempts to replace keyframe animators. The following one is particularly chilling as they are trying to prove how human motion capture can even be used to animate Non-Humanoid Characters with Human Motion Data using Pixar’s Luxo as an example. If someone called this blasphemy I would probably agree…..




Academy Creative Spark: Simon Otto

Posted on November 23, 2015  | Leave a Comment
Filed under Animation

Academy Originals just posted an inspirational video interview with Dreamworks Head of Character Animation Simon Otto which in the Dreamworks lingo would probably translate into HTTYD HOCA ;-) (click above for the video)

As a fine art hobbyist and compulsory doodlers I couldn’t help smiling throughout.

“Animator Simon Otto (“How to Train Your Dragon”, “How to Train Your Dragon 2”, “Kung Fu Panda”) takes viewers inside his creative process in an exploration of where ideas come from”




Related post:
Premo, the Dreamworks animation software

“Messy goes to Okido”. Lolly’s Ice Cream van (environment rigging)

Posted on November 21, 2015  | Leave a Comment
Filed under Animation, Character design, Comics, Education, Portfolio

At the begining of Messy goes to Okido”‘s production, our TD needed some help to rig various props and environment so I gave him a hand for few weeks and mostly for the “Taste buddies” episode. I never got credits for this but I don’t care much since I don’t really want to advertise those skills too much. I am an animator and don’t want to land rigging jobs.

Among those props was the rigging of Lolly’s Ice cream van which was a lot of fun.

It was a bit of challenge as I hadn’t done that kind of stuff in Max for a very long time but at the end of the day it didn’t take too long since I was able to use the exact same techniques I would have used in Maya. I could have spend a bit more time on some areas but TV series require a really fast turnaround unfortunately so the entire rig had to be done and tested in less than two weeks I think I remember.

If you live in UK, you can see the rig in action on the BBC Iplayer right here:


Lolly's van

Big Hero 6 Characters studies

Posted on October 22, 2014  | Leave a Comment
Filed under Animation

I had to dust off this blog to post those really cool character studies for Disney’s latest movie Big Hero 6. Other than that I eventually moved back to London and am currently working on Okido, a fun kids TV show which I will feature very soon. London’s grass is so much greener! ;-)

Character walking into a room, what a better way to depict a character’s personality especially when done by Disney animators.

And in case you don’t know that one

Premo, the Dreamworks animation software

Posted on July 19, 2014  | 4 Comments
Filed under Animation, Education

Premo splahs screen

With the rise of companies like Disney, Blue Sky, Sony or Illumination Mac Guff relying entirely on the “off-the-shelf” Autodesk Maya which most animation students are familiar with, Dreamworks and Pixar had to revamp their ageing proprietary softwares to attract and retain talents. Presto for Pixar and Premo for Dreamworks seem to have now totally leapfrogged the commercial Autodesk offering by making the most of the numerous cores that current CPUs have made available for years, to the addition of on board GPUs.

Dreamworks used to be really secretive about EMO, their home made animation software, but things are changing.

With the release of Dean DeBlois’ “How to train your dragon 2”, several videos and articles have emerged showcasing Dreamwork’s new Premo animation software running on the latest Apollo technology. The technology looks so ground breaking that the ASIFA offered Dreamworks an Ub Iwerks award at this years Annie awards.

Premo looks very fast and intuitive. Instead of having to keep a separate sizable GUI on the screen, the controls are right where you expect them to be and they magically appear when the cursor hovers over the actionable areas, signifying to the animator that the highlighted area can be animated, liberating a huge screen real estate compared to GUIs.

Additional controls like IK/FK switches I am guessing can still be accessed through the related spreadsheets when needed obviously.

This is very refreshing as the idea has been suggested for years by Keith Lango and I also relayed the information on this blog in 2010. (read the article here: You want to be a rigger huh!)

Premo also offers a dramatic speed improvement compared to Emo as animators don’t need to recalculate after each action and rig can also be played real time in the viewport without needing to use proxy models.

Don’t believe me? Watch the following videos!


Related articles:
Pixar animation software part 1
Pixar animation software part 2
You want to be a rigger huh?

External articles:
How DreamWorks reinvented animation software to make HTTYD2

Tofu Fury

Posted on July 11, 2014  | Leave a Comment
Filed under Animation, Drawings, Portfolio, Video Games


Dear blog, it has been a while since we last spoke. I was intending to finish and upload the shots I did while attending AnimSquad but things went a bit crazy since last December ;-)

The last few month have been really busy with a secret project I can finally talk about.

I have been privileged to get involved with “Tofu Fury”, a launch game for Amazon’s Fire phone, a pretty cool mobile device that among many other features, can track the head of the user thanks to four additional cameras and simulate 3d in a manner that hasn’t been seen to that level of depth on a mobile device yet.

If you want to know more about the phone, The Verge got it all covered with several articles. The Mayday feature will be of a great help to my mom and dad who just don’t understand how to operate a smartphone.

I still can’t divulge too much about our game but it is coming very soon and it was awesome to have it demoed on stage by Amazon’s CEO Jeff Bezos himself when the device finally got announced two weeks ago. Funny enough, he called the game “Angry Tofu” because the idea delighted him and the title caught up with the press to the dismay of our producer and our studio owner.

Tofu Fury screenshot

Working on the game was a great challenge as on top of being the animator, I was also the Character TD and it was the first time I relied so much on Morph targets (blend shapes) in Unity (the game engine we used).

Since blend shapes are really new to the version of Unity we used and there were so many horror stories on the Unity forum, I tried everything I could to stay away from them and use bones and joints deformation instead but blend shapes were ultimately the best way to create the stylized deformations we were after.

As the main character is 100% animated with blend shapes, “Tofu Fury” is a testimony that blend shapes are perfectly reliable in Unity. I even went to the extent of using blend shapes for some of the bad guys and “non-playable-character’s” (NPC) skin deformation that are traditionally handled through joints and the result was visually more pleasing and less resource intensive, at least for the test we did we Martin, our programmer mostly involved with character animations.

Ok, I think that is all I can say for now so here is a video of Jeff Bezos demoing our game.

Tofu Fury on stage

Ah, one more thing. Like most cool kids I just created an Instagram page for my Life drawings and sketches. If you are also an Instagram user, feel free to follow me at


Pixar animation software part II

Posted on April 28, 2014  | 6 Comments
Filed under Animation


There has been some development in the secrecy surrounding Pixar’s animation software in the past few weeks but before we get started, you might want to refresh yourself with the previous article I wrote about Menv and Presto.

Pixar animation software part 1

Pixar officially revealed their software Presto (aka Menv 13) to the world, in a jaw-dropping tech demo illustrating the benefit of relying on GPU and Nvidia latest tech for that matter.

Maya and other 3d animation softwares look so antiquated compared to Presto. Unlike Autodesk and their mono-threaded CPU viewport, it is quite obvious that Pixar engineers are listening to the users.

In the following video you will get to see some features animators have been screaming for and no-one seems to be listening to it.

Forget about having to constantly disconnect your sight from your model and having to keep half of your screen free for a silly GUI:
– Invisible on-viewport local trigger controls!


– Realtime animation WITH hair!


– Realtime shadows


The pose library is not that different from other software but some people might be interested to see it :


Here is the extract from the demo followed by the full presentation showing the realtime lighting engine for which ….. I am very partial:

Related posts:
Pixar animation software part 1
So you want to be a rigger (TD) huh?
Pixar Brave wireframes

Gena the Crocodile and Cheburashka

Posted on April 27, 2014  | 7 Comments
Filed under Animation, Education

Over the years I have come across many great TV series and short films produced in the former Eastern bloc, “Pat a Mat” being one of them, but I can’t believe it took me so long to come across 1969 “Cheburashka”.

Cheburashka, is a series of four Russian stop motion shortfilms made in the early 70s, featuring Gena, a Crocodile in suit officiating at the local Zoo, and Cheburashka (“tumble” in Russian), the baby bear/monkey looking character that fell into an orange crate to wake up in a Russia town.

The short films are a pure joy to watch. The characters and accompanying music are so sweet and the stories so funny and sad at the same time that you can only empathize with the characters. As a side note, Shapoklyak, the third short film of the series is definitely the one with the darkest moments. That sequence when Cheburashka, seeing how Gena is tired from their long walk back home on the train tracks after they had their train tickets stolen and suggests Gena that instead he could carry the heavy luggages while being carried by Gena is both hilarious and heart-wrenching.

I really love that series at it reminds me of the quirkiness and tenderness of Studio AKA’s short film “Lost and Found”, the sadness of René Clements, 1952 “Forbidden games” and the great physical acting from Jacques Tati’s “Mr Hulot”. There is also some “Sitting Ducks” (the first TV show animated in 3dsmax) in it but that is probably just because we see a civilized Crocodile ;-)

Unsurprisingly the series was immensely popular in the Eastern Bloc and Cheburashka was the mascot of the Russian Olympic team several times.

What could be surprising is the fact that the series was brought to Japan by non other than legendary Japanese film director Hayao Miyazaki and Studio Ghibli. The first episode, or second one appearing in the entire compilation below, was animated by Miyasaki’s friend and inspirational director, Yuriy Norshteyn. The series gained a lot of popularity in Japan and a feature produced by both Ffango Entertoyment of South Korea and Frontier Works of Japan, supposedly came out in 2010 but I wasn’t able to find any footage of it, just the movie poster and some wonderful screenshots.

If you don’t have time to watch the four shorts, I would at least recommend watching the great pantomime animation in the following sequence.

The script probably said something like “Gena signs form and postal worker returns to his van”. What the animators added to it is just wonderful. Keep an eye on that hat, a lot of nice little touches made the characters so alive. There is definitely some Mr Hulot in there.

Here is the link to the exact sequence => postal worker deliver birthday package

And here is the the entire series with English subtitles. You definitely want to hear the original Russian song and sweet voice over work.

Related post:
Amandine Pecharman “Lost and Found”
“Kuky se vraci”, Kuky is coming back

Painting with a Moustache

Posted on March 17, 2014  | Leave a Comment
Filed under Animation

Having moved back to London to work on a really cool cartoony game I can’t talk much of for now, I am currently focusing on life drawing and painting most of my evenings. London is probably the only place in the world where Life drawing classes happen pretty much every day.

For that reason, I decided to start a new blog and I will be posting all sort of useful information I come across on it and I might even post some of my drawings. Hopefully you might find some information helpful .

I have a bit of experience with Life drawing, painting is something very new to me so if you are interested in the same topic, point your RSS reader to the following link, I will be posting all the great material I find useful in my learning.

The blog look a bit rough around the edges but the content should easily compensate for the look in my opinion. On a side note, I am not going with WordPress this time as I am a bit tired of having to constantly update it and always fear that something will be broken. Also, I have started suggesting to my friends who need a Content Management System to also use Blogger so this might prove useful to test the levels of customisation it supports.

Surprisingly Animation with a Moustache hasn’t been hacked for quite a while ….. or so I hope ;-)

As an effort to better market myself and increase my chances of getting new jobs after my current contract, I have also just made a new temp title card featuring my best work. An updated one will appear in few month.

Keep pushing yourself!

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