What, wait! Three Ringling students made this?!?!! How the hell is this possible !
I just love it, especially the character design. Really good work guys! I want to see a sequel to this!
and here is a link to the artist’s blogs where you will find a great making of video:
While I am posting, here are some news for you. I am currently attending Nate Wragg’s “character design for production” class and it is awesome. I always manage to screw up and not respect the deadlines but the character I am working on is developing really nicely. I will be posting all my work when the class finishes but here is a little work in progress for you. We are not supposed to do any rendering but I felt I needed to shade this guy for this week’s turnaround.
I will probably share my Photoshop brushes at the end of the class. Here is that work in progress, the mouth is completely out of whack but I think it is a fun painting.
Francesco Giroldini, lighting tutorials
Hurry up!!! Only few seats left for the best online Storyboarding and Character design classes. I attended both last year and will highly recommend them! Nate and Steve not only have packed some great informations in their lectures, they also do great weekly demos.
One thing I want to mention about Steve’s class. It is not only a class on Storyboarding but also a class in Story. If you ever wanted to make short films or just get involved in the story process, this is the class for you.
I can’t believe there are still any seats left. Both Nate and Steve went to Calart, got jobs or Internships at Dreamworks and Pixar. You are basically paying for a proven CalArt class at a fraction of the cost….
Despite the whole industry having embraced the Bluray format for several years, they still don’t seem to be able to fit any “Behind the scene” videos or director’s comments on the enormous space that offer bluray discs. This is why we’d better celebrate the release of videos like that one, especially since it is a studio that is well known for being very secretive.
Steve Carell shows you how 3d is done at Mac Guff. It is great to see that Zébé is actually a real person. I thought he was just a myth, a machine that could crank up great drawings after great drawings ;-) Interesting he doesn’t work on a Cintiq. Make me feel better for not coughing up for one myself.
I would love to be paid to draw more and realized the best way to achieve that would be to put together a 2d portfolio and apply for 2d animation related jobs when they come up.
I am certainly not giving up on 3d animation don’t worry, I just live in a place where there are just as many 2d and 3d positions. Ultimately, 2d and 3d skills work hand in hand so cultivate one and you will get stronger in the other one.
I just discovered some really fun and catchy music videos based on News footage with very colorful characters and doing a bit more research on how those were done, I realized they were using a music software plug-in called Auto-Tune which allows to tweak the pitch of an audio clip.
So I am not going to talk about Auto-tune, instead, I want to share with you a nice video clip where X-factor’s Simon Cowell does a great “Take” following a contestant’s attack on one of the jury. This is almost a “double take” and it is so cool to be able to see his thought process so clearly and more than anything, the fact that it happens at the same time he was finishing his previous action (he was lowering his “cold pop”).
Obviously, I also have to share those other fun music videos I found. Those are real characters!
Having studied Psychology and Ergonomy at University, it always bothers me when I have to use tools that haven’t been carefully thought out with the final user in mind.
Let me share with you the Maya hotkeys’ layout I have been using for the past few years. Just by looking at it, you will quickly understand how much more practical those hotkeys are. By having all the hotkeys on the left side of the keyboard, you don’t need to look at your hands anymore and have immediate access to the most useful scripts and tools. I wish changing hotkeys was as simple as in 3dsmax where you can save and load layouts on the fly. Imagine having Parent constraing, open graph editor or Grease pencil built-in hotkeys.
Note the position of the next/previous keys and frames, this is the most important thing when like me you work in the manner of a traditional 2d animator and constantly “flip your drawings”. Bare in mind I am right handed. Left handed people, share your layout!
Click on the picture to zoom in.
My Maya settings and preferences
[update]Don’t forget to check Part 2 http://www.olivier-ladeuix.com/blog/2014/04/28/pixar-animation-software-part-ii/[/update]
Wondering what animation software Pixar uses to bring us magical movies like Monsters inc 2? Wonder no more!
In a latest Open Subdiv demo, Autodesk Meet the experts presentation, Pixar’s engineer lead Dirk Van Gelder lets us have a quick peek at his computer screen so we get to see what Pixar’s Marionette looks like.
If you didn’t know, the software’s 30th iteration of Marionette or Menv (the name comes from the original name, Modeling environment), is now called Presto, as a tribute to Doug Sweetland’s 2008 short film.
Around 18 minutes into the presentation, we can have a good look at the interface and see Monsters University’s character, Dean Hardscrabble, the dean of the School of Scaring faculty, in motion. Here is a screenshot.
Instead of being displayed in the viewport as we are accustomed to, the controls or Avars (this is how they are called at Pixar) are tucked to the bottom right of the screen and displayed as some sort of advanced channel box or spreadsheet since this is the term used in Animation Language AL, the ancestor of Pixar’s Menv.
An other interesting thing we notice is that Presto runs on Linux and the Gnome environment. This could be surprising when we think that Pixar’s CEO was also Apple’s CEO.
If you want to see Presto in action a little bit more, check out that Guardian’s interview with Toy Story 3’s Animation Supervisor Bobby Podesta : (the video seems to have been pulled out, here is an other one instead)
or that one with Sanjay Patel:
Ah and to finish this post, what a better way than posting Monsters University’s third trailer!!! As a side note, Monsters Inc is still my favourite Pixar feature ;-)
Pixar Brave wireframes
testing some asymetry and a facial expression in Zbrush. Fun stuff.
[update] Found a better material or MatCap
Oops, I guess I should have mentionned that before…. and it was actually planned month in advance…
After the success of Meet Ze Artist 2012. The good people from TigoboAnimation are organizing a new event this week in Angouleme.
The top guests this year will be Dreamworks’ Croods Art Director Christophe Lautrette, Dreamworks’ Vis Dev artist Arthur Fong, Character designer Florian Satzinger alias Paperwalker, Character designer Sylvain Deboissy who previously worked at Sony Pictures Animation and did a great job on Surf’s Up…
Check out the full schedule for the other conferences and workshops
I have been watching a lot of movies lately, hoping to find some great audio clips for my soon starting AnimSquad workshop.
Since I don’t like to feel I am wasting my time, I am also doodling in Paint Tool SAI, just to get better at it.
Drawing in SAI is a very relaxing activity, you should try, it will make you rediscover your Wacom tablet. In fact, I even stopped using my TabletPC and I don’t feel the need for a Cintiq.
Here is a drawing I did while watching Tombstone with my custom Tombow brushpen.