I would love to be paid to draw more and realized the best way to achieve that would be to put together a 2d portfolio and apply for 2d animation related jobs when they come up.
I am certainly not giving up on 3d animation don’t worry, I just live in a place where there are just as many 2d and 3d positions. Ultimately, 2d and 3d skills work hand in hand so cultivate one and you will get stronger in the other one.
I just discovered some really fun and catchy music videos based on News footage with very colorful characters and doing a bit more research on how those were done, I realized they were using a music software plug-in called Auto-Tune which allows to tweak the pitch of an audio clip.
So I am not going to talk about Auto-tune, instead, I want to share with you a nice video clip where X-factor’s Simon Cowell does a great “Take” following a contestant’s attack on one of the jury. This is almost a “double take” and it is so cool to be able to see his thought process so clearly and more than anything, the fact that it happens at the same time he was finishing his previous action (he was lowering his “cold pop”).
Obviously, I also have to share those other fun music videos I found. Those are real characters!http://www.youtube.com/watch?v=_Z1Krfww5eE
Having studied Psychology and Ergonomy at University, it always bothers me when I have to use tools that haven’t been carefully thought out with the final user in mind.
Let me share with you the Maya hotkeys’ layout I have been using for the past few years. Just by looking at it, you will quickly understand how much more practical those hotkeys are. By having all the hotkeys on the left side of the keyboard, you don’t need to look at your hands anymore and have immediate access to the most useful scripts and tools. I wish changing hotkeys was as simple as in 3dsmax where you can save and load layouts on the fly. Imagine having Parent constraing, open graph editor or Grease pencil built-in hotkeys.
Note the position of the next/previous keys and frames, this is the most important thing when like me you work in the manner of a traditional 2d animator and constantly “flip your drawings”. Bare in mind I am right handed. Left handed people, share your layout!
Click on the picture to zoom in.
My Maya settings and preferences
[update]Don’t forget to check Part 2 http://www.olivier-ladeuix.com/blog/2014/04/28/pixar-animation-software-part-ii/[/update]
Wondering what animation software Pixar uses to bring us magical movies like Monsters inc 2? Wonder no more!
In a latest Open Subdiv demo, Autodesk Meet the experts presentation, Pixar’s engineer lead Dirk Van Gelder lets us have a quick peek at his computer screen so we get to see what Pixar’s Marionette looks like.
If you didn’t know, the software’s 30th iteration of Marionette or Menv (the name comes from the original name, Modeling environment), is now called Presto, as a tribute to Doug Sweetland’s 2008 short film.
Around 18 minutes into the presentation, we can have a good look at the interface and see Monsters University’s character, Dean Hardscrabble, the dean of the School of Scaring faculty, in motion. Here is a screenshot.
Instead of being displayed in the viewport as we are accustomed to, the controls or Avars (this is how they are called at Pixar) are tucked to the bottom right of the screen and displayed as some sort of advanced channel box or spreadsheet since this is the term used in Animation Language AL, the ancestor of Pixar’s Menv.
An other interesting thing we notice is that Presto runs on Linux and the Gnome environment. This could be surprising when we think that Pixar’s CEO was also Apple’s CEO.
If you want to see Presto in action a little bit more, check out that Guardian’s interview with Toy Story 3’s Animation Supervisor Bobby Podesta : (the video seems to have been pulled out, here is an other one instead)
or that one with Sanjay Patel:
Ah and to finish this post, what a better way than posting Monsters University’s third trailer!!! As a side note, Monsters Inc is still my favourite Pixar feature ;-)
Pixar Brave wireframes
testing some asymetry and a facial expression in Zbrush. Fun stuff.
[update] Found a better material or MatCap
Oops, I guess I should have mentionned that before…. and it was actually planned month in advance…
After the success of Meet Ze Artist 2012. The good people from TigoboAnimation are organizing a new event this week in Angouleme.
The top guests this year will be Dreamworks’ Croods Art Director Christophe Lautrette, Dreamworks’ Vis Dev artist Arthur Fong, Character designer Florian Satzinger alias Paperwalker, Character designer Sylvain Deboissy who previously worked at Sony Pictures Animation and did a great job on Surf’s Up…
Check out the full schedule for the other conferences and workshops
I have been watching a lot of movies lately, hoping to find some great audio clips for my soon starting AnimSquad workshop.
Since I don’t like to feel I am wasting my time, I am also doodling in Paint Tool SAI, just to get better at it.
Drawing in SAI is a very relaxing activity, you should try, it will make you rediscover your Wacom tablet. In fact, I even stopped using my TabletPC and I don’t feel the need for a Cintiq.
Here is a drawing I did while watching Tombstone with my custom Tombow brushpen.
Just to let you know, I have decided to slow down the amount of posts related to animation news in order to dedicate my rare free time to my portfolio and showreel.
I should however direct you to three great websites that should get you covered with everything that goes on in the Animation industry. Splinebomb, Cartoon Brew and for the Spanish speakers, Arte y Animación.
Ah I was forgetting Jean-Denis Haas’ Spungella.
Arte y animacion just posted a cool 12 minutes video podcast by the way. A nice interview with Carlos and Jordi Grangel, the Directors of Grangel Studio
To my RSS addicts friends. With Google killing Google Reader in few month, what are your plans for the aftermath? Feedemon relying on Google Reader, I am out of luck and will need to switch to something else (Windows user here)
My friends Sebastien Lasserre and Sylvain Aubert just posted a funny video on the Vampire theme. It is mainly French play-on-words kind of humour but the facial expressions and fun acting backed by a catchy sound track and quirky sound design should make you laugh.
Have you ever seen wireframes of a Pixar character model or even a Pixar modeler’s demo reel ? Me neither, but that was until today!
Thanks to the recent adoption of Pinterest by animation enthusiasts, I just found the modeling showreel of Jonathan Paine, a fine modeler/sculptor who has worked on some of our beloved Pixar animated short films and features like Boundin’, One man band, Ratatouille, Cars, Up and also Blue Sky’s greatest IP : Ice Age.
If like me you have an obsession for polygon wireframes and naked meshes, head over to Vimeo to enjoy a great display of skills.