[Update novembre 2020: At the time of the article I only had a vague idea about topology and was mostly interested in the final result. I am currently attending Animschool’s advanced facial rigging course and will therefore update all the meshes very soon and rig them all]
Since animation work is pretty scarce at the moment I have decided to put all my modeling work together just so I can apply to 3d modeling positions.
Those are props for a long overdue short film, personal work, professional work and character design studies. The work was done in Maya 2009 for the most recent pieces, 3ds Max 5 for the rest.
The Pixar related models are obviously fan art as I have never worked on Ratatouille or Brave. I only did those to get a better understanding of Pixar’s character designs, wireframe edge flow and rigging (articulations).
During a recent visit to French sculptor Bourdelle’s museum in Paris, I was reminded it is how the best artists learnt their art, by copying the masters. Michaelangelo was a great source of inspiration for Bourdelle, Daniel Lopez Munoz is mine.
Download the PDF version if you prefer Olivier_Ladeuix_modeling_2011.pdf or click the pictures below to zoom in.
You will probably find a timelapse video for most pieces in the “Related Posts” section at the end of the post and I would suggest their viewing to anyone wanting to learn about CG modeling and clean edge flow or just to see wireframes.