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Lord Macintosh (update)

Posted on September 26, 2012  4 Comments
Filed under Education, Modeling

I had already modeled Brave’s Lord Macintosh last year but working from a single concept art proved to be really tricky and I completely missed his nose and chin. Now that the movie is out and many trailers are available, I felt it was time to correct few things.

As you can see, I still wasn’t able to tackle the hair and didn’t want to use the old school textured cards. Most Maya based Animated Feature studios probably use Joe Alter’s Shave and Haircut plugin nowadays and I ordered a trial license to give it a go but I still haven’t received it so … proxy hair will do for now.

Here are some screenshots and wireframes for you.

If you know a ‘Shave and haircut’ expert willing to help me learn the software, please let me know. Cheers!


Related posts:

Brave concept art and teaser
Pixar Brave wireframe
3d modeling portfolio
Low polygon modeling

Comments

4 Responses to “Lord Macintosh (update)”

  1. Wesley Louis on September 27th, 2012 14:45

    Looking good man. What did you think of Brave by the way?

  2. Olivier Ladeuix on September 27th, 2012 15:25

    thanks Wes. Well…. there was too much slapstick for me and some panoramic shots were way too blurry. I am waiting for the Bluray too see if it was an issue with the 3d. I love the character designs

  3. Brave concept art and teaser :Animation with a moustache on October 19th, 2012 00:39

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