New week, new Tip #03 for my Maya Free Tricks series: “The Power of Alembics” with a new animated intro and music.
Follow the hashtag #freeMayaTipswithMoustache on Linkedin to stay updated and don’t hesitate to share.
If you don’t happen to work at a top feature studio, it is quite unlikely your rigs are fully compatible with Maya’s Cache Playback or Parallel evaluation so working on shots with several characters can be extremely painful and slow, unless you know about Geometry Caches and Alembic caches for example.
Here is the link to my GitHub profile page and GPU generator script:
Second tip of my Maya Free Tricks series, follow the hashtag #freeMayaTipswithMoustache to stay updated and don’t hesitate to share.
It is quite unlikely your character would need to perform a Wai Khru but most likely your character would need to act while kneeling and this can seem very tricky at first if you want to get clean arcs on your pelvis.
First tip of my Maya Free Tricks series. I am not exactly sure what format those tips will be in but today it is a video as it is a simple trick for situations where you find a stray key in the graph editor.
Additional info I will add to the video on the next update.
if you want to isolate the annoying control, copy and paste the name of the control after the following Mel command. This will select the offending control.
Keep an eye on this space for more basic to advanced animation tips or follow the hashtag ##freemayatipswithmoustache on LinkedIn
I am about to launch a series of tips and tricks for Autodesk’s Maya animators covering things that are probably not known by new or non-technical users.
With close to 15 years of experience in Maya as animator, modeler, character TD and possibly TD, I have acquired a vast amount of knowledge that could help non-technical animators to optimise their animation work and better understand the intricacies of CG animation.