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Autorig tutorial prep work1

Posted on February 9, 2010 
Filed Under Animation, Modeling | 2 Comments

As some of you might know, I have decided to make a tutorial showing how to use the zooTools and SuperCrumbly’s abAutorig autorig scripts.

To demonstrate this I wanted to model a new character so here it is!

Charles Muntz is definitely my favourite character design from the movie UP.

I have mainly focused on the right hand side and will mirror it next time.

Related posts:
Autorig tutorial prep work 03
Autorig tutorial prep work 02
Low polygon modeling tools

“Creature box” blog

Posted on November 5, 2009 
Filed Under Character design, Modeling, Portfolio, Video Games | Leave a Comment


I just found that great blog from some Insomniac concept artist. Too bad most of their sketchbooks are sold out.
I would love to model some of their characters one day.

[edit] well I just started ;-) Proportion are off, it is a very rough pass.



Low polygon modelling tools

Posted on October 2, 2009 
Filed Under Education, Modeling | 4 Comments

Low Poly tools

Low Poly tools

Here are the tools I am using in the low polygon modeling videos.

1. Merge Vertex tool
2. Delete History
3. Freeze transformations
4. Extrude
5. Split polygon tool
6. Bevel
7. Cut faces tool
8. Insert Edge Loop tool
9. Select Edge Loop Tool
10. Slide Edge Tool

Nothing fancy, just basic Maya tools. Merge Vertex tool only appeared in Maya 2009 though.

Props done

Posted on September 15, 2009 
Filed Under Modeling, Portfolio, Short film | 1 Comment

I just finished modeling the props needed for the first shots of my short film. The sink was originally modeled in Maya 8.5 but I have had to do some heavy cleanup on the mesh when I imported it into Maya 2009.

For some reason some faces were duplicated and normal inverted. Anyway it is done I am very pleased with the freshly modeled Victorian tap. I might add a bit of texturing but most of the work will be with the rendering. I was tempted to make the props a bit more cartoony but will keep them like this for the time being.

No fancy GI and no wireframe for the moment, just a quick turnaround with Maya’s hardware render buffer (thanks Tobias!)

Victorian tap and sink

Victorian tap and sink

Modeling showreel, finally done!

Posted on July 29, 2007 
Filed Under Modeling, Portfolio, Sculpture | 2 Comments

I could have easily worked 10 more years on it but one day you need to say stop and post your work.

Ladies and gentlemen, here is my july 2007 modeling showreel.

This is a quicktime 7 version in Pal resolution (720*576) which is about 22Mo. It is mirrored on two servers just in case. The second mirror is probably slower but more reliable. Enjoy.


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