Showreel
About me
Contact
Rss feed

Patrick Osborn FX Guide interview

Posted on May 10, 2020  | Leave a Comment
Filed under Animation, Education

Being mostly interested in Animated Features and Animated TV series, I don’t visit FX Guide much but I just found a series of interesting interview I will be posting in the next few days.

Here is a very interesting one with Disney “Feast” director Patrick Osborne where he goes into a bit more details about the unique visuals of his short film.

Via : FX Guide

The humbling encounters

Posted on May 4, 2020  | Leave a Comment
Filed under Animation, Education

Nik Ranieri

Once in a while in your career or just even at the start of your studies you will meet some unique individuals that will feed your self-doubts.

Whilst studying at Animation Mentor back in 2006, I was marveling at the work of several students that eventually became CG animation superstars, then later during my animation career, I came across few profiles that could animate three times better and three times faster than I could, so I just kept at it, with the belief that it might take me longer, before eventually succeeding.

If it is not just procrastination stirring us away from our goals, some of us just need to work harder to succeed.

Do you think Nik Ranieri gave up animation when he first came across 21 years old James Baxter while working on Roger Rabbit?

Pretty close but Nik Ranieri kept pushing and like Baxter, he ended up also, writing his name on Disney’s history books!

James Baxter line tests

Listen to this fun Nik Ranieri’s recollection of that encounter in the third part of an other memorable Animation Podcast interview.

I am posting a direct link to the interview as the libsyn link in the interview page is now broken, the main page works though or click below.

Direct link to the podcast:
http://animationpodcast.com/wp-content/uploads/2015/10/AP_2005_09_05.mp3

Related posts:

Character turn made easy

Posted on April 27, 2020  | Leave a Comment
Filed under Character design, Education, Portfolio

As I was doing it for myself, I thought I could share how I go about turning my designs.

If you are having trouble making your designs “turn”, here is a simple trick that might help you. Click on the pictures to zoom in.

Step 01
Step 01
Step 02
Step 02
Step 03
Step 03
Step 4a
Step 4a
 Step 4b
Step 4b
Step 5a
Step 5a
Step 5b
Step 5b

And here is a more advanced character turnaround demo by the great guys at Bam Animation

Disney CG “Robin Hood”

Posted on April 12, 2020  | Leave a Comment
Filed under Animation

Disney just announced a Disney+ exclusive feature and I know exactly what I would like it to look like! ;-)

Wouldn’t you want to see Zootopia’s Nick Wilde taking on the lead of the 1973’s “Robin Hood” remake? I do!

‘He died in the war to save people like you’

Posted on March 25, 2020  | Leave a Comment
Filed under Acting

I was watching this great documentary about British comedian Marty Feldman this afternoon. Too bad he died so early. A great talkative Buster Keaton.

Make your career bulletproof

Posted on March 11, 2020  | Leave a Comment
Filed under Animation

If you want to know more about Nathan Fowkes eyepatch, here is the story.

Are you really sure you want to go freelancing now? I like my paychecks personally.

Fostering intellectual openness

Posted on March 10, 2020  | Leave a Comment
Filed under Animation, Education

Ed Catmull 2008 Siggraph Keynote

Back in 2008, I was privileged to attend Ed Catmull’s keynote at Siggraph as a Microsoft/Rare representative.

During his talk, Ed Catmull looked back at the mistakes Pixar did in its early years and the secrecy surrounding their technologies was one of them.

Instead he explained, everyone would benefit if studios became more open about their projects and technologies.

Fast forward to 2020, Ed Catmull stayed true to his words and everyone is now fully acquainted with Disney’s Ptex and other Pixar’s USD but did you know that Blue Sky and Dreamworks have also embraced the idea of sharing their ideas?

Few days ago, I shared an old article from the Blue Sky’s tech blog on Linkedin and I was astonished by the success it received. In the space of few days, my post, received a little bit less than 3.5k views on a blog post I had assumed everyone had already read and no, the article became viral.

ChopRig system

Most animation related websites are too mainstream those days and not technology focused enough so it is easy to fall out of the loop. When using a 3d software, yes you can pretend you are working like a 2d animator but realistically, you are more like the pilot of a fighter plane and need to keep an eye on your memory use, processes and autosaves.

For anyone wanting to stay up to date for at least what the main Feature animation studios are doing, I would highly recommend to bookmark the following links and keep an eye on what is being discussed.

Blue Sky tech blog

The Blue Sky tech blog is a fairly new one and I read some really interesting articles there, one of them regarding the gamification of Quality Checks (Introducing achievements into QC).

Blue Sky technology

Disney papers and talks

This is the historical animated feature tech website that goes all the way back to 2009.

Last year’s “Optimizing rig manipulation with GPU and parallel evaluation” Siggraph paper doesn’t appear though. It will eventually I am sure so use the link just above to read an abstract and watch the accompanying video.

Dreamworks research and development:

This is the Dreamworks treasure cove. Loads of information about their proprietary software and other tech.

Pixar research

Where it all started!

I hope this is useful to you. Don’t hesitate to share.

Pixar Cinematographers Deconstruct Onward

Posted on March 9, 2020  | Leave a Comment
Filed under Animation, Cinematography, Education

Short but insightful video where Sharon Calahan and Adam Habib walk us through the cinematography of some of the sequences from Pixar’s latest movie “Onward”.

Sharon Calahan
Adam Habib
Edgar Wright inspired shot

Milt Kahl_Disney Family album

Posted on March 6, 2020  | Leave a Comment
Filed under Animation, Education

March 1909 came to life my favorite Disney animator. It has been a really long time since I last spoke about Disney legend Milt Kahl on this blog and at a time of political correctness where people are afraid to ruffle feathers, I think it would be a good time to make March 2020, Milt Kahl’s appreciation month!

Milt Kahl was one of Disney’s Nine old men. A vocal animator, well known for his razor sharp comments and stunning performances on characters like Rescuers’ Medusa, Jungle Books’ Shere Khan, Merlin, Aristocat’s Edgar, or even Bambi and Alice.

Let’s start Milt Kahl’s appreciation month softly, with his Disney Family Album portrait and then we will quickly move to a series of interview with his sharp criticism on the industry … and on his colleagues, and to finish with the excellent CalArt tapes!

Related posts:

Texture in animation

Posted on February 24, 2020  | Leave a Comment
Filed under Animation, Education

The most important concept in animation to me is “Contrast”. Contrast can be applied to anything in animation. Contrast is what separate two characters when we talk about acting, contrast is what will make the difference between two styles of animation when we talk about posing, so what about timing?

When it comes to timing, contrast will be your strongest ally to generate excitement, especially for pantomime and body mechanics shots.

When it comes to timing, contrast will be your strongest ally to generate excitement, especially for pantomime and body mechanics shots.

Dialogues are pretty straightforward to handle as you already have an audio to base your performance of. With pantomime, approaching timing is frightening if you don’t have a method to approach it.

Texture is, the way you organise your contrast, texture is how you manage your timing.

Personally, what I always try to do, is to create “texture” in my performance. What the hell is texture you might ask. Texture is, the way you organise your contrast, texture is how you manage your timing. Think about a music score or picture a drummer performing!

If you were to create a performance where all the beats fell at the same pace, you would undoubtedly create a monotonous boring piece. If instead, you give contrast to the beats, alternating slow downs and accelerations, you will create much more exciting shots. In music, you could refer to legato and staccato.

But wouldn’t this feel too forced and unnatural?

Well, this is where we getting to the meat of this article!

I like to watch people falling on their ass

I am obsessed by body mechanics and can’t help looping videos of controlled and uncontrolled motion. Basically, I like to watch people falling on their ass or their face as long as they don’t die! This curious habit started when I worked in VFX.

In VFX, animators will often be questioned about the physicality of their animation by people who don’t study motion so it is a great practice to bookmark such videos as they will come very handy, if you need references for a specific stunt.

So where was I…. Ah yes! This morning, a friend posted what appeared to be simple fun gag which I started looping few times until I realised how perfectly timed the piece was! Not only does it start and ends with a decisive walk on twos but it also features an amazing arrhythmic section in the middle with sudden accelerations and pauses, all that at 110 bpm. If I were to recreate this in animation, people would say it is totally artificial but there it is!

Just to make the texture clearer, I overlayed a drum box with musical annotations from quarter to sixteenth, mixing notes and rest values. Even if you are not musician this should make sense.

Related posts:

Next Page →

https://kevcoffey.com/playtech-casinos-bonuses-2019/ in new jersey