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Norman world align FK spine

Posted on October 31, 2010  2 Comments
Filed under Animation, Education


For those who would be interested, here is the Norman rig I am using.

The spine is in FK but as you will see, the spine controls are aligned to the world rather than their parent. This means that rotating the hips wont affect the rotation of the upper body. This seems a bit strange at first but this is proving really useful for walk cycles for examples as you dont need to counteranimate the upper body even after modifying the hips.

The file should open in Maya 2009 and up but also in older version provided you change the header.

One more thing you will notice is that the spine controls are transparent geometries instead of regular nurbs control. This makes the rig much cleaner and more user friendly.

[update]
It appears that I forgot to mention the constant use of a Xray hotkey with that kind of setup. Personally I use Alt+x to trigger Michael Comet’s Xray script (source “toggleXRay.mel”; toggleXRay();)

Download link

Related post:
So you want to be a rigger huh?

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2 Responses to “Norman world align FK spine”

  1. so you want to be a rigger or TD huh? :Animation with a moustache on April 27th, 2014 19:23

    […] Related posts: Kaelou ESMA World orient Head and shoulder Norman World Align spine […]

  2. So you want to be a rigger huh? updated version :Animation with a moustache on January 3rd, 2016 16:38

    […] Dreamworks animation software Kaelou Rob and Ron by Tumblehead ESMA World orient Head and shoulder Norman World Align spine Looney tunes shorts […]

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