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Brave concept art and teaser

Posted on June 29, 2011  9 Comments
Filed under Animation, Character design, Modeling

Pixar just released a teaser for next years feature Brave (previously titled The Bear and the Bow) along with some character designs.

Those designs have definitely a Pixar feel to them as they immediately remind us of The Incredibles or Up. Some commentators compared Lord Macintosh to Muntz and the Wise Woman to a Carl Fredericksen in drag :-)

My favourite are actually Lord Macintosh and the Wise Woman as they are much more graphic than the other character. As a matter of fact I have decided to model those two in order to better understand the Pixar style and improve my modeling skills.

Updated version after the release of the movie

I modelled Lord Macintosh in Maya starting from a plane and using the edge extrusion technique in order to quickly create some edge loops then refined the base shape by cutting faces, merging and moving vertices around. Nothing too fancy. I have some experience with that type of modelling but I think I will try the Zbrush approach for the Wise Woman. My friend Richie just showed me the work of Tom Parker, an incredible Zbrush modeler that can knock out a piece in less than two hours.

Here is the timelapse, I only recorded the first few hours as the final “vertex cleaning/edge rerouting” pass is too tedious to watch. I hope you will find this interesting, the video is a sequence of automated screenshots hence the choppiness.

via http://www.cartoonbrew.com/pixar/brave-characters.html

Related posts:
Lord Macintosh update
Modeling blog category

Comments

9 Responses to “Brave concept art and teaser”

  1. Iestyn on July 14th, 2011 04:54

    Your Lord Macintosh sculpt looks fantastic man. Great job! You should enter it into the Hardcore Modelling Challenge over at CGTalk. Did you model more into it than what you have here?

  2. Olivier Ladeuix on July 14th, 2011 07:15

    hey Iestyn, thanks for your comment. Hardcore modelling challenges are way above my skills right now and being an animator I can’t really spend too much time doing those things, I just do it when I am bored with animation.

    Nope I didn’t go any further than the screenshot at the bottom of the post. The side screen left of the face is actually an older symetry of screen right. To tell you the truth, when I hit the 5 hours mark I realised Low polygon modeling is an ineficient way of working, well retopology of the mesh excluded.

    What would have really sold that model would have been to tackle the hair but I don’t have time to investigate the different options available. I have never used Shave&Haircut and my knowledge of Maya fur/hair is very limited…

  3. Darko on November 6th, 2011 13:00

    Nice modeling dude :)

  4. Olivier Ladeuix on November 6th, 2011 13:43

    thanks Darko

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