Showreel
About me
Contact
Rss feed

Fredricksen house

Posted on May 22, 2010 
Filed Under Modeling, Portfolio | 1 Comment

I saw this yesterday and thought it would be fun to model it over the week end….

I didn’t think it would take so long but this is where I am 5 hours later. Click on the picture for a bigger version.

If you are interested, I have also recorded a timelapse video as usual and will post it when done with the modeling tomorrow.

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Long chair modeling timelapse

Posted on April 3, 2010 
Filed Under Modeling, Portfolio, Short film | Leave a Comment

What are you supposed to do on Easter bank holiday, work on your short film right?

Here is a series of timelapse video where you can follow me modeling one of the main props for my short film.
http://www.vimeo.com/10620178
http://www.vimeo.com/10629348
http://www.vimeo.com/10642272
http://www.vimeo.com/10649139

Today I am gonna tackle the cartoony rigging of this guy so it ties a bit better with shot 12. I am keeping in mind to make the props looks a bit more wonkey but the rig could help for that.

Related post:
Short film blog category

Shot 12 final
Props done

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Autorig tutorial prep work 04

Posted on March 4, 2010 
Filed Under Animation, Modeling, Portfolio | 3 Comments

http://www.vimeo.com/9936173

This time I am modeling the hands. I am not looking at references yet, just blocking out the shapes.

You will see me starting from a cube, which I subdivide manually to extrude faces and create the fingers.

I push the details on one fingers then duplicate it to create the other ones. Very often you will see me going from low poly to high poly using the 1 and 3 keys in maya 2009.

and here is the second pass
http://www.vimeo.com/9924238

Third pass, refining the shape, cleaning up some edges, adding more detail
YouTube Preview Image

Related posts:
Autorig tutorial prep work 03
Autorig tutorial prep work 02
Autorig tutorial prep work 01
Low polygon modeling tools

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Autorig tutorial prep work 03

Posted on February 28, 2010 
Filed Under Animation, Modeling, Portfolio | 3 Comments

CharlesF.  Muntz

Here is the nearly final model. Click on the picture for full screen version.

I will work on the hands tomorrow.I am still not entirely happy about the junction between the chin and the cheek bone, the eye/nose area also need a bit more work but that should be enough for the Autorig tutorial.

Related posts:
Autorig tutorial prep work 02
Autorig tutorial prep work 01
Low polygon modeling tools

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Autorig tutorial prep work 02

Posted on February 27, 2010 
Filed Under Animation, Modeling, Portfolio | 4 Comments

http://www.vimeo.com/9780845

Here is a video showing the modeling process for my tribute to Pixar’s “Up”.

You can double click to see the video in Full screen but if you first click on the Vimeo logo you will be able to see it in full 1600×1200. You might also be able to download the video from Vimeo, it is in Xvid/Divx, sorry I don’t have Quicktime pro but Virtual Dub or KMplayer allow you to go frame by frame if needed.

[...] Read more

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Autorig tutorial prep work1

Posted on February 9, 2010 
Filed Under Modeling, Portfolio | 6 Comments

As some of you might know, I have decided to make a tutorial showing how to use the zooTools and SuperCrumbly’s abAutorig autorig scripts.

To demonstrate this I wanted to model a new character so here it is!

Charles Muntz is definitely my favourite character design from the movie UP.

I have mainly focused on the right hand side and will mirror it next time.

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

“Creature box” blog

Posted on November 5, 2009 
Filed Under Character design, Modeling, Portfolio, Video Games | Leave a Comment

creaturebox

I just found that great blog from some Insomniac concept artist. Too bad most of their sketchbooks are sold out.
I would love to model some of their characters one day.

[edit] well I just started ;-) Proportion are off, it is a very rough pass.

Fongoid

Fongoid

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Low polygon modeling tools

Posted on October 2, 2009 
Filed Under Modeling | 3 Comments

Low Poly tools

Low Poly tools

Here are the tools I am using in the low polygon modeling videos.

1. Merge Vertex tool
2. Delete History
3. Freeze transformations
4. Extrude
5. Split polygon tool
6. Bevel
7. Cut faces tool
8. Insert Edge Loop tool
9. Select Edge Loop Tool
10. Slide Edge Tool

Nothing fancy, just basic Maya tools. Merge Vertex tool only appeared in Maya 2009 though.

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Props done

Posted on September 15, 2009 
Filed Under Modeling, Portfolio, Short film | Leave a Comment

I just finished modeling the props needed for the first shots of my short film. The sink was originally modeled in Maya 8.5 but I have had to do some heavy cleanup on the mesh when I imported it into Maya 2009.

For some reason some faces were duplicated and normal inverted. Anyway it is done I am very pleased with the freshly modeled Victorian tap. I might add a bit of texturing but most of the work will be with the rendering. I was tempted to make the props a bit more cartoony but will keep them like this for the time being.

No fancy GI and no wireframe for the moment, just a quick turnaround with Maya’s hardware render buffer (thanks Tobias!)

Victorian tap and sink

Victorian tap and sink

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati

Modeling showreel, finally done!

Posted on July 29, 2007 
Filed Under Modeling, Portfolio, Sculpture | 2 Comments

I could have easily worked 10 more years on it but one day you need to say stop and post your work.

Ladies and gentlemen, here is my july 2007 modeling showreel.

This is a quicktime 7 version in Pal resolution (720*576) which is about 22Mo. It is mirrored on two servers just in case. The second mirror is probably slower but more reliable. Enjoy.

modeling_showreel_cover.jpg

  • Facebook
  • Twitter
  • del.icio.us
  • Digg
  • Reddit
  • Posterous
  • StumbleUpon
  • Technorati