Ever wondered how dense those Pixar meshes are? I have!
You are in luck, Pixar just released some video footage where we can see the wireframe mesh of both Queen Elinor and King Fergus!
Except the helmet, hair and moustache the mesh is pretty dense. I wonder whether they add one more pass of smoothing at render time though.
Those are probably not the low poly meshes anyway but we can already notice an E pole on the cheeks. This could possibly means Pixar doesn’t use Nurbs surfaces anymore.
Click to zoom in.
And here is the Behind the Scenes video with, 2 minutes into it, Animation Collaborative‘s Michal Makarewicz. (a great school to attend if you are in the San Francisco area or crazy enough to relocate for three month ;-) )
via Keith Ribbons