I just found a video of a very cool rig demo featuring some new features I have never had the change to play with.
– No twist arms and hands
– Deform point system
The creator tells us he made the full rig with facial in a week with his own autorig.
I am using this opportunity to plug an old article about World orient head and shoulders. I am amazed how many professional rigs don’t have such a simple constraint switch that makes animators life much easier and allows us to reach higher quotas and quality.