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Premo, the Dreamworks animation software

Posted on July 19, 2014  4 Comments
Filed under Animation, Education

Premo splahs screen

With the rise of companies like Disney, Blue Sky, Sony or Illumination Mac Guff relying entirely on the “off-the-shelf” Autodesk Maya which most animation students are familiar with, Dreamworks and Pixar had to revamp their ageing proprietary softwares to attract and retain talents. Presto for Pixar and Premo for Dreamworks seem to have now totally leap-frogged the commercial Autodesk offering by making the most of the numerous cores that current CPUs have made available for years, to the addition of on-board GPUs.

Dreamworks_apollo_02
Dreamworks used to be really secretive about EMO, their home made animation software, but things are changing.

With the release of Dean DeBlois’ “How to train your dragon 2”, several videos and articles have emerged showcasing Dreamwork’s new Premo animation software running on the latest Apollo technology. The technology looks so ground breaking that the ASIFA offered Dreamworks an Ub Iwerks award at this years Annie awards.

Premo looks very fast and intuitive. Instead of having to keep a separate sizable GUI on the screen, the controls are right where you expect them to be and they magically appear when the cursor hovers over the actionable areas, signifying to the animator that the highlighted area can be animated, liberating a huge screen real estate compared to GUIs.

Additional controls like IK/FK switches I am guessing can still be accessed through the related spreadsheets when needed obviously.

This is very refreshing as the idea has been suggested for years by Keith Lango and I also relayed the information on this blog in 2010. (read the article here: You want to be a rigger huh!)

Premo also offers a dramatic speed improvement compared to Emo as animators don’t need to recalculate after each action and rig can also be played real time in the viewport without needing to use proxy models.

Don’t believe me? Watch the following videos!

Dreamworks_apollo.

Related articles:
Pixar animation software part 1
Pixar animation software part 2
You want to be a rigger huh?

External articles:
How DreamWorks reinvented animation software to make HTTYD2

Comments

4 Responses to “Premo, the Dreamworks animation software”

  1. sketchseven on July 21st, 2014 11:51

    Man Dreamwork’s Apollo software looks really slick – http://t.co/yC3CIbDdz3

  2. So you want to be a rigger huh? :Animation with a moustache on November 22nd, 2015 22:24

    […] 2. GUIs As I am editing this paragraph 5 years later, it looks like Dreamworks is agreeing with me on that one and possibly Pixar but I haven’t seen Pixar’s Presto upclose yet so see this recent article “Premo, the Dreamworks animation software“. […]

  3. Academy Creative Spark: Simon Otto :Animation with a moustache on November 23rd, 2015 04:08

    […] Related post: Premo, the Dreamworks animation software […]

  4. So you want to be a rigger huh? updated version :Animation with a moustache on January 3rd, 2016 01:01

    […] it and realtime performance was one of goal they have achieved with the recent release of Premo and Presto, their respective animation software last year. On their footsteps, Autodesk finally […]

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