Ahah! something new to see!
A compilation of walk Cycles from Disney’s 1973 Feature “Robin Hood”?
What a great excuse to watch Robin Hood again! Robin, “Sword in the stone”, “Jungle Book” and “The rescuers” are my favorite Disney movies.
Does anyone know who designed the characters by the way? I think Milt Kahl did a lot of character design towards the end of his career but I think I remember Ken Anderson was doing them before him, any idea?
I was busy collecting some references for my shortfilm today and found some really good Disney links.
Animation Background. As the name implies, you will find a large collection of old classic Disney shorts/features and also more recent backgrounds. It is so cool to finally be able to take a close look at those beautiful watercolours.
The Art of Disney Animation
That one is mainly in french but you will find a lot of artwork from the house of the mouse, among them a larger collection of colour scripts from Toy Story 3 than was had been available in the past.
and 2 more links that have been around for a while but a lot of people don’t know about.
The Pixar blog
oops I was about to forget a great resources if you intend to do some research on old Disney short films
The encyclopedia of Disney Animation shorts. A great website if you want to track a Disney director or artist.
By the way, does anyone know who was the main character designer on Jungle Book, Sword in the stone, 101 dalmatians, Robin Hood and other features sharing the same angular look? With my colleague Karim we are not able to agree on this. I am aware Milt Kahl reluctantly became character designer but I am pretty sure he was only drawing in that very characteristicstyle. For some reason Ken Anderson keeps coming back to me but I can’t find any information about it. Any idea?
Dice Tsutsumi on the Chiustream
Milt Kahl is my favourite Nine Old man. I really respond to his strong poses, eye for detail, sense of observation and draftmanship. People who can draw like him are really really rare.
excellent blog here
The Art of Disney Animation Blog
I was going through Christopher Finch “The Art of Disney” this week end and stopped on few drawings from 1931 “The Beach Party” and 1935 “the Band concert”. Both shorts feature the supporting character Horace Horsecollar
I looked up this little guy on Youtube and google and finally found a full comic strip dating from the begining of the 40s and drawn by the excellent Floyd Gottfredson. Like me you probably don’t know this artist so listen to that. In 1935, he took over Ubi Werks and for 45 years, was in charge of all the Mickey Mouse comic strips after a very short career as a Disney inbetweener.
His style has evolved a lot in 45 years and probably in line with what people were doing in the animation department. If you want to know a bit more about him and his style, head to the following website http://stp.ling.uu.se/~starback/dcml/creators/floyd-gottfredson.html You will find there some example of the different art periods but as a summary, here is the classification made by the author.
1933-36 Classic 1
1937-1939 Classic 2
Personallly I really like the latest style but my favourite is the 1935 when characters didn’t have pupils and limbs were still rubber hose like. Here is an example:
Funny enough that strip is dated from 1935 but the author mentioned above would have called that style the 1933 “Mosozoic” instead of Classic 1.
If you like this designs, go and have a look on Clark Snyder’s Inspiration Grab Bag blog. He posted 100 of Floyd Gottfredson Disney’s comic strips.
Here is a nice presentation by “The Big Bad Fox” director: Benjamin Reinner
“This is a video capture of the Masterclass that took place on the 20th of October 2017 in Walt Disney Toons Studio by Benjamin Renner and Patrick Imbert. It depicts the different steps of creation of the film “The Big Bad Fox and other tales”. It is followed by 2 clips edited from the film.”
I just found this link, posting this here to watch it later. Hopefully it is a good collection of animations by my favourite Disney animator Milt Kahl:
After few month working on Okido, I felt there was a lack of consistency between all the animators and decided to make a compilation of examples from my favourite animated movies.
Cartoony eyes are usually so massive that unlike realistic eyes, the appeal is very quickly lost if you don’t know how to handle them. Clarity and appeal are the keywords when working on eyes so the first rule of cartoony eyes posing is :
Never, ever, have both eyes (pupils) centered on their respective orbital cavity. Instead and to avoid the zombie look, get the pupils closer to each others and have more space/white (sclera) on the outside of the eyes. This will create a more appealing pose.
As the character focuses on an object really close, you might want to increase the space on the outside of the eyes but when the character is looking far away, again, do not center the eyes! (see rule 1)
Pay attention to the way the top lid is shaped on half lidded character in Zootopia, especially Nick. This will be included in a forthcoming article about stylised animation.
I hope this will help some of you, the following images are for education purpose only and copyrighted to their respective owners Disney and Pixar:
Messy goes to Okido animation reel
Youtube user Spiel Kind is sharing a walkthrough of his impressive fan made Frozen’s Elsa rig.
It is so impressive that even Disney temp worker Josh Sobel thought it could have been “borrowed” from Disney animation but luckily Spiel Kind documented the entire process from modeling to rigging on a CG talk thread .
He breaks down the rig by explaining how many blend shapes went into the making of that rig:
“27 blendshapes, which I divided up and/or mirrored into 90 total shapes. On top of that I also have a joint-rig though, which is responsible for the jaw/lips- and eyelid-setup.”
The explanation on CGTalk is a bit more detailed:
“It’s made up of four rigs in total. The first is a joint-rig, which drives the eyelids, eyelashes and the jaw/lip setup. Marco Giordano’s eyelid setup has been a big help for this one. The zipper setup is built after Stefan Ehrenhaus’ instructions a few pages earlier in this thread.
The second one is a blendshape setup, which drives pretty much all expressive shapes. Been using some techniques from Jason Osipa’s book Stop Staring for this one.
Both of these feed into the third setup, which is another joint-rig with just a few joints with very broad weighting … basically a poor man’s lattice.
The fourth is the eyeball setup, which works independently from the rest and only drives two joints to which the eyeballs are skinned.”
and page 5 of the CGTalk’ thread he explains what his original idea was:
“The mouth is going to be driven by a joint-rig and a blendshape-rig. The joint-rig will open the jaw and provide freeform controls for lips, nose and cheeks. The blendshape-rig will contain wide, narrow, smile, frown, lip-roll out/in/tighten, mouth up/down/left/right, upper/lower lip-puff, cheek-puff and whatever cheek-puff’s opposite is called. Each shape will be broken down into at least lefts and rights. The lip-shapes will be broken down even more and divided among the joint-rig controls with some global ones above.”
Well I guess this will tie nicely with my previous article about mouth shapes!